The Atari 2600 VCS is one of my favorite classic game
machines. My first emulator project was writing an MSDOS port of a 2600
emulator. While writing the emulator I learned a lot about how the 2600
works. This page will be a compilation of things I have learned about
the 2600 and links to information on the net.
Links
This is my favorite site or 2600 news, and information. Check it out!
Kevin is a classic video game tech guru, especially for the 2600. His
page is going to have a lot of tech info on the 2600 as well as other
systems. Check it out!
This is probably one of the most complete 2600 programming pages I have
found.
This is an archive of all the messages from the Stella Programming Mailing
List. This is currently one of the best places to discuss 2600 programming
and the archive contains a lot a good information and source code.
This is a nice orginized archive or 2600 source code that has been posted
to the Stella mailling list.
Atari 2600 Technical Files
For information on the 6507 microprocessor goto by 6502
Processor page.
Stella Programming Guide (PDF): The official
Atari 2600 (Stella) programming manual from Atari in plain text format.
Changing Atari VCS Graphics - The Easy Way
(PDF): An article by Adam Trionfo
Patents
US3793482:
VIDEO IMAGE POSITIONING CONTROL SYSTEM FOR AMUSEMENT DEVICE
US3728480:
TELEVISION GAMING AND TRAINING APPARATUS
USRE028507:
Television gaming apparatus
USRE028598:
TELEVISION GAMING APPARATUS AND METHOD
Atari 2600 Development Software
DASM.ZIP: This is an excellent 6502 cross
assembler for MSDOS. It supports pretty much any feature you could want
in an assembler including macros, and the ability to produce raw-binary
files. Thanks to Bob Colbert for porting this assembler from the Amiga.
2600gfx.zip: These programs allow you
to extract graphics from Atari 2600 binary files into a text file, then
turn the text file back into a binary. You can use these programs to put
your own graphics into 2600 games.
distella.zip: This is an excellent Atari
2600 cartridge disassembler. I creates re-assembleable code, puts in register
labels, and automatically separates data from code.
Atari 2600 Development Systems
There are a couple of different ways of loading your code into the 2600
to run it. I use a custom built RAM cart with a battery backup, and a
PIA card that goes into a slot in my PC to read carts and to write to
my RAM cart. Here are some links to pages with different development system
ideas:
-
Saltine's Supercharger
Page:
- The easiest approach to doing development is to use a Starpath Supercharger.
The Supercharger was a device that plugged into the 2600 and allowed
you to load games from tapes. This page contains a program that will
turn binary files into .WAV files. You can then connect your Supercharger
to the output of your sound card and download the .WAV file to the Supercharger.
Saltine's Multicart Page:
- This page describes how to modify an old Activision cartridge to turn
it into a multicart. This same technique can be used to easily create
a RAM cart with the addition of some sort of battery backup.
Emulators
One of the easiest ways of doing 2600 development is to simply run you
code on an emulator. There are a number of emulators currently available
for MSDOS, Windows, and other platforms. For development work I recommend
PC Atari by John Dullea.
Here are some links to good 2600 emulators:
Virtual
2600
- A 2600 emulator for Unix. This is the emulator that my Virtual VCS
is based on. Unfortunetly the page for the original emulator has disappeared,
but you can download my MSDOS port of it below.
PC Atari Emulator:
- This is an excellent Atari 2600 emulator I have seen for MSDOS! It
is fast, acurate, runs most cartridges, has some sound, has a built
in menu, and debugger. If you get any 2600 emulator, download this one.
Stella:
- This is a very good emulator that runs on Linux, Unix, MSDOS, Power
Mac, and Windows. The page has full source code and binaries.
A26 Home Page :
- This emulator was written specifically for MSDOS. It has some bugs
in the emulation, and it does not have a lot of features, but it is
very FAST and very small. If you want to play the games at a normal
speed on a lower end system, this is the emulator to go with. Source
code is also available.
Z26 Home Page :
- Another good 2600 emulator with source code available.
-
Virtual VCS V0.60:
Virtual VCS is an MSDOS port of the x2600 VCS emulator (later now known
as Virtual 2600) which was written by Alex Hornby. This was the first
emulation project I worked on and I was quite proud of the results.
I have stopped further development on it since it has been superceeded
by other much better 2600 emulators, and because I have moved onto other
projects. I am leaving the source and binary here for educational purposes.
Virtual VCS and x2600 are distributed under the terms of the GNU Public
Licence.
Click here to download version 0.60 of Virtual
VCS.
Click here to download version 0.60 of Virtual
VCS source code.
NOTE:
Due to the flood of good Atari 2600 emulators in the past few months
I will not be doing any future development on VVCS. I am very glad to
have provided the first non-commercial Atari 2600 emulator for MSDOS
and to have given a boost to some of the later 2600 authors, who's emulators
are now superior to mine.
Atari 2600 Schematics
The following are schematics that I have traced out by hand. I cannot
guarantee that these schematics are accurate, or that they are the same
for all versions of a piece of equipment.
These where all draw with Orcad, exported to a DXF file, imported into
Corel Photopaint, then exported as a GIF.
Starpath/Arcadia Supercharger
Logic
Atari 2600 VCS Rev 13:
Audio/Video
Main Logic
Ports/Switches
Power/Clock
Newsgroups
alt.atari.2600
alt.atari.2600vcs
rec.games.video.atari
rec.games.video.classic
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