NES GAME MANUAL - Scanned and edited by Martin Nielsen
                  d0p@sofi.ah.dk


GAME      : TEENAGE MUTANT NINJA TURTLES 2 - THE ARCADE GAME
MAKER     : ULTRA
RELEASED  : 1990
GAME CODE : NES-2N-USA


ULTRA SOFTWARE CORPORATlON LlMITED WARRANTY

Ultra Software Corporation warrants to the original purchaser of this Ultra 
software product that the medium on which this computer program is recorded 
is free from defects in materials and workmanship for a period of ninety 
(90) days from the date of purchase. This Ultra software program is sold 
"as is" with without express or implied warranty of any kind, and Ultra is 
not liable for any losses or damages of any kind resulting from use af this 
program. Ultra agrees for a period of ninety (90) days to either repair or 
replace, at its option, free of charge, any Ultra software product, postage 
paid, with proof of date of purchase, at its Factory Service Center.

This warranty is not applicable to normal wear and tear Thls warranty shall 
not be applicable and shall be void if the defect in the Ultra software 
product has arisen through abuse, unreasonable use, mistreatmerrt or 
neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER WAIRANTIES AND NO OTHER 
REPRESENTATIDNS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE 
ULTRA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT INCLUDING 
WARHANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE 
LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL 
ULTRA BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES 
RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS ULTRA SOFTWARE 
PRODUCT.

Some states do not allow limitations as to how long an implied warranty 
lasts/or exclusions or limitations or inciderrtal or consequential damages 
so the above limitations and/or exclusions of specific liability may not 
apply to you. This warranty gives you specific rights, and you may also 
have other rights which vary from state to state.

Ultra Software Corporation,
900 Deerfield Parkway,
Buffalo Grove, IL 60089-4510,
(708)215-5111           


WELCOME TO THE WORLD OF ULTRA!

You're now the proud owner of ULTRAs authentic version of Teenage
Mutant Ninja Turtles - The Arcade Game for the Nintendo Entertainmet 
System. We suggest that you read the following instructions thoroughly 
before taking on Shredder's ten levels of turtle ripping terror.

TABLE OF CONTENTS
INTRODUCTlON .............................. 4
HOWTOPLAY ................................. 5
THE MUTANT MOVlE STARS .................... 6
CONTROLlING YOUR TURTLE ................... 7
THE SCREENS OF THE CRlME .................. 8
ENEMIES A'PLENTY .......................... 10
THE CHAIRMEN OF THE HORDE ................. 12
TAKlNG CARE Of YOUR GAME .................. 14


THE BOUNTY BOYS ARE HERE

Welcome to the crime infested boroughs of New York, where one wrong look at 
the right person can be your last. But the turtles sleep contentedly, for 
they've made Manhattan a safer place for all. Especially since they've sent 
Shredder to the local landfill. Or so they think. While dreams of pepperoni 
pizzas dance through their heads, the turtles' worst nightmares blast into 
Earth's atmosphere. Two irrtergalactic bounty hunters have been attracted 
by the price that Shredder has placed on the half shell heroes' heads. 
Shredder's alive and looking for payback!

Although the turtles tossed Shredder into the metal jaws of a garbage huck,
titanium battle helmet protected his maniacal mind from being mauled.
Upon awakening on a seabound garbage ship, Shredder vowed vengeance.
After floating back to land on a pile of non-biodegradable styrofoam Cups,
Shredder began training a new breed of Foot Soldier. One that is better 
trained in the lethal art of Taekwondo. And one that will make the ultimate 
sacrifice to defend leader. But that was only the beginning. Shredder 
journeyed throughout the universe, via his Translocation Matrix Beam, 
recruiting the top bounty hunters. He chose two. Tora is a ten foot, half 
ton blizzard beast who, in 2000 years, has never known defeat. Journeying 
from the distant ice planet of Traglodoon he has come to Earth needing only 
one weapon, his devastating daws. His partner in cosmic crime is Shogun, an 
inhabitant of Sector Six in the Oead Star Zone, and the mastermind behind 
the Ultimate Galactic Sword. But that's not all, Folks. Shredder and his 
professional punishers have again captured April O'Neil and plan to use her 
as turtle bait. Fail to save this lovely journalist, and that's all she 
wrote!

Shredder's ten levels of terror, with a lethal leader at the end of each 
one, are the deadliest the turtles have ever had to face. Even if you 
survive the eight action riddled arcade arenas, you still must contend
with the two new unbeatable bounty hunter stages. But the turtles stand 
ready to fight through this shell squashing mess. For Splinter has taught 
these turtles to fight with the ferocity of a lion.
                                                                           

HOW TO PARTY TlLL YOU DROP!

The green gurus of grimefighting are hummin' the blues. They've just 
learned of the evil event that awaits them. Shredder's throwing a reunion 
party, with the bounty hurders as the guests of horror. Your goal is 
to survive all ten levels of fatal festivities,save April and defeat 
Shredder in the Technodrome. But keep your amphibian eyes peeled. There 
are over 700 pain packing party monsters who'd like to use you as the 
pinata!


PICKlNG YOUR PARTY CRASHER (HOW TO BEGlN)

To begin, choose either the one or two turtle mode with the Select Button, 
then press the Start Button. Next, choose your turtle(s) of choice with the  
Control Pad. In the two turtle mode, use the Control Pad on both controlers 
to choose your turtles. When you've locked on, press the A Button. Once a 
turtle is selected, you cannot change turtles in the middle of the game. 
Now you're ready to rock. Good luck green gladiator!


HOW TO GETA LIFE

Your turtle has but only three lives to give to his city and to Splinter 
You can prolong your life by eating all the rejuvenating pizzas or 
terminating as many villains as possible (for every 200 knockout punches,
you're given another life). Your energy will be drained each time you're 
wounded by an enemy. When your energy meter reaches "null", you're void.
 
NOTE: In thetiwo turtle mode, if you lose all three lives, you can be given 
a new lease on life by pressing the A Button on your controller (but only 
if the second turtle has a life to spare).

HOW TO CONTlNUE

After your last turtle has been made into party mix, CONTINUE or END will 
appear. Choose one of the categories using your Select Button, then press 
the Start Button. If you've got the turtle guts, choose CONTINUE and you'll 
be thrown back into the level where you were just wasted (you can perform 
this continue feat a maximum of three times per adventure).

NOTE "Rest" is located in the upper left corner of the screen. This 
indicates the number of lives remaining.


THE MUTANT MOVlE STARS

No, the turtles' agent didn't force them to appear on a sappy game show, 
This is your Select Turtle game screen.


Leonardo                Raphael

Leonardo's the head     Raphael's weapon
honcho. He enjoys       of choice is a bad
giving splitting        attitude and dual
headaches with his      Sai daggers.
Katana Blades.

Michaelangdo            Donatello

When he's not           The brains of the
cracking jokes, he's    outfit. Call him
cracking heads with     computer geek, and
his mind numbing        you'll be eating oak
Nunchuckus.             from his Bo.
  

CONTROLLlNG YOUR TURTLE
  
Control Pad
Press to moveforward, backward, up, down or diagonally.

A Button
Press to jump.

B Button
Press to attack. NOTE: To jump and attack at the same time, carefully press 
the A Button and B Button simultaneously
  
YOU'LL GET A KICK OUT OF THIS ADVICE
If you press the A Button, then the B Button while pressing the Control Pad 
Left or Right, your turtle will jump kick.
      
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         Cotrol Pad   Select Start    B     A  
            

THE SCREENS OF THE CRlME

Scene 1                         Scena 2, Part 1     
April's Hot Midtown Loft        Times Square (The Core of the Big Apple)
           
Scene 2, Part 2                 Scene 3, Part 1      
SoHo Sewer Syslem               Snowy Central Park (Tora's Trap)

Scene 3, Part 2                 Scene 4, Part 1
Vinnies Valet Parking Garage    Madison Square Avenue (Home of the world's 
                                greatest fights!)

Scene 4, Part 2                 Scene 5                       
Rock-A-Fella Expressway         Rock Quarry Factory 
                                (The Stone Warriors Lair)

Scene 6                         Scene 7  
House of Shogun                 Technodrome  

                                                        
ENEMIES A'PLENTY
                                    
Tubular Transport
An overgrown, mechanical mosquito equipped with a turtle zapping laser gun.   

Blackhawk
This air borne attacker carries a 50 caliber cannon that will leave you 
shell shocked.
        
Frosty the Hit Man
Don't let this carrot nosed creep fool you. He's packing heat seeking 
missiles that have your name on them.

Roadklll Rodney
Unicycle soldiers that will zap you senseless.

Stone Warrior
Granhor's army ot hard rock hit me.

Mouser
These mini-titanium titans are programmed to chew off turtle toes.

Foot Soldier
Trained in Shredder's Taekwando gym, these maximum offenders are 
brainwashed to destroy the turtles at any cost. Main enemy af Scene 4.

Venom, Blade, Ulocent Van Grawl
Three deadly predators designed by Shogun to weaken his prey.


THE CHAIRMEN OF THE HORDE

Granitor The Stone Warrior 
Ruler of Scene 5,this hardbodicd hooligan likes his turtle meat extra 
crispy. And he's brought his own hibachi blaster cannon.

Professor Baxter Stockman
Mouser bombardier by day, Knat Man by night, you'll find this fun lovin' 
freak in Scene 2, Part 2 and Scene 3, Part 2.
                                                
Krang
Once a warlord of alien planets, Krang fights side by side with Shredder
in Scene 7.

Tora and Shogun    
These two infamous intergalactic bounty hunters are looking to tag team 
the turtles. Tora will test your skills in the radical new and never 
before Scene 3, Part 1.  
Shogun will shock your sences  in scene 6, the one of a kind challenge 
that will change you from green to black and blue!

Shredder
Ruler of Scene 7, You'll face off against this old foe in the ominous
Technodrome.

Rocksteady and Bebop
Shredder's right and left hand men, er, mutants of Scenes 1 and 2 
(respectively). They prove that beauty is only skin deep, but ugly goes 
all the way to the bone.


TREAT YOUR ULTRAGAMES CASEETTE CAREFULLY

* This ULTRAGAMES cassetle is a precision-crafted device with complex 
  electronic circuitry Avoid subjecting it to undue shock or extremes 
  in temperature. Never attempt to open or dismantle the cassette.

* Do not touch the terminal leads or allow them to come into contact with 
  water or the game circuitry will be damaged.

* Always make sure your computer is SWITCHED OFF when inserting the 
  cassette or removing it from the computer

Teenage Mutant Ninja Turtles~ is a registered Trademark of Mirage Studios, 
U.S.A. April O'Neil, Shredder, Splinter, Krang, Technodrome, Leonardo, 
Raphael, Michaelangelo, Donatello, Foot Soldier, Professor Baxter Stockman, 
Mouser, Bebop, and Rocksteady are Trademarks of Mirage Studios, U.S.A. 
Based on characters and comic books created by Kevin Easlman and 
Peter Laird.

(c) 1990 Mirage Sludios. All Rights Reserved. Used wilt permission, 
Exclusively licensed by Surge Licensing Inc.

Ultra and ULTRAGAMES are registered Trademarks of Ultra Software 
Corporation. 
Nintendo and the Nintendo Entertainment System are registered Trademarks 
of Nintendo of America Inc.

(c) 1990 Ultra Software Corporation
All Rights Reserved

Ultra Software Corporation, 900 Deerfield Parkway,
Buffalo Grove, IL 60089-4510, (708) 215-5111


WARNING: DO NOT USE WITH FRONT OR REAR PAOJECTION TV 0

Do not use a front or rear projection television with your
Nintendo Entertainment System"' ("NES") and NES games.
Your projection television screen may be permanently
damaged if video games with stationary scenes or patterns
are played on your projectiontelevision. Similar damage may
occur if you place a video game on hold or pause. If you use
your projection television with NES games, Nintendo will not
be liable for any damage. Thls situation is not caused by a
defect in the NES or NES games; other fixed or repetitive
images may cause slmilar damage to a projection television.
Please contact your TV manufacturer for further informatlon.