AGH Jaguar CD Review: MYST
by Atari
OK, I'll be the first to admit it. Back in 1994 when I purchased
my $3000 Pentium 90 PC with 16MB of RAM and a cutting-edge
double-speed CD-ROM drive, I felt a strong urge to show off its
capabilities to some of my friends. Sure, I could've opened up
Excel, Powerpoint, Photoshop and Lotus Notes simulatenously
without running out of system resources, but that's hardly a
way to impress non-geeks. And besides, that's not what I bought
the computer for. Doom and Myst were the two CD
titles that I settled on getting. Guess which one got more play
time?
In Myst, you enter a strange world, venturing alone to
varied times and places, exploring the worlds that compose
Myst. You're given no explanations on why you're there, and
you won't come into direct physical contact with other people
at all (although you will interact with individuals who are
somehow trapped in a parallel dimension.)
Gameplay wise, (well, if you can call it a game) you're just
basically forced to figure out puzzles, mazes and problems
while roaming around searching for hints and helpful
information. It's a mixture of adventure and role-playing
all in one, but one thing you won't find is any action.
The extent of your input on the screen is the use of
your joypad to move a cursor around the screen to select
various objects and scenarios to check out. And each
screen is static, meaning that you won't find any real-time
scrolling of the screen as you move. Calling it an
RPG is even a bit of a stretch. Unlike Final Fantasy or
Ultima, there are no battle sequences, no inventory or
objects to pick up and use, and no conversations with
non-player characters. You can't even die, for crying
out loud!
To its credit, the puzzles are challenging and are no
push-overs. In fact, I'd guess that over 80% of all
owners of the game have not finished this game (and never
will.) It gets downright frustrating on several occassions.
For some, the gorgeous scenery and underlying drama that
unfolds as you explore will be enough to keep them immersed
with Myst. Overall, newcomers will probably be amazed at
Myst's beauty. Experienced gamers -- myself included --
will find the lack of interactivity and the absence of
tension such that we'll be tossing out the CD and going
back to BattleMorph, Tempest 2000 or Iron Soldier instead.
Title |
Myst |
Publisher |
Atari |
System |
Atari Jaguar CD |
Graphics |
9 |
Sound |
8 |
Gameplay |
4 |
Overall |
5 |
Reviewer |
Keita Iida |
|