AGH Jaguar Review: IRON SOLDIER
by Atari
If you've ever drooled at the thought of piloting a
42-foot mech robot and being able to lay waste to cities
and foes alike, the developers at Eclipse have just
made your dreams come true. In Iron Soldier,
you get to take control of a gigantic killing machine
through sixteen different missions in attempt to help
the resistance regain control of Earth from the evil
Iron Fist Corporation. Along the way, players will
stomp around the landscape destroying everything in
sight while collecting more powerful weapons, ammunition
and health credits. After each mission, you get a
choice of what to take with you from among the
list of things you've acquired for your next mission.
You'll sometimes run out of ammo, but that's when the
fun really beings. Just sit back and enjoy the pure
Rampage-esque joy of stomping on enemy tanks and punching
helicopters out of the air.
All of this is viewed in a realistic first-person perspective,
and when controlling the machine, you'll feel it. Movement
is slow and ponderous just like you'd expect of a huge, mechanized
robot. It might feel sluggish at first, but the sense of
reality is actually quite refreshing. Everything is drawn in
polygons with a touch of texture mapping and gourad shading
evident in some of the enemies and objects. Everything is
quite blocky, but no less detailed than any other console
game to date that incorporates a polygon graphics engine. On the
plus side, the developers have chosen smooth action and decent
framerates over graphical detail, and gameplay benefits as a
result.
Iron Soldier is just plain, good old-fashined destruction wrapped
up in a polished package that features graphics and sound that
is unparalleled by other console games of its genre.
Title |
Iron Soldier |
Publisher |
Atari |
System |
Atari Jaguar |
Graphics |
8 |
Sound |
7 |
Gameplay |
9 |
Overall |
9 |
Reviewer |
Keita Iida |
|