The 1990s has been a period of revival for classic games -- and we're
not just talking about commercial releases for next generation
systems. Several talented programmers have tried their hand at coding
for the classic SYSTEMS that we loved in our youth. Ed Federmeyer
jump started this trend by bringing us "Edtris", a Tetris variant for
the 2600, followed by John Donzilla, who released a trio of titles
for the Vectrex game system. Now it's time for Coleco aficionados to
rejoice as Kevin Horton brings us "Kevtris," the first ColecoVision
game in over ten years.
In Kevtris, Horton chose to take the safe route by translating a game
that is relatively simple to port and a perfect match for the Coleco
console -- Tetris. Not merely a straight port, however, Kevtris
offers some unique play elements that give it a personality all its
own. Kevtris provides several options such as ten difficulty levels
and a two-player split-screen contest (something that is sorely
missing from Nintendo's version). Another refreshing addition is the
ability to handicap a player in the two-player mode, adding to the
enjoyment for gamers with differing levels of skill.
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