AGH Atari 8-Bit Computer Review: CANYON CLIMBER
by Datasoft
Tired of being relentlessly attacked in Jumpman?
Sick of the anal precision required in every jump in Miner
2049er? Then Canyon Climber from Datasoft
just might be for you. It plays at a much calmer pace and
doesn't flood the screen with enemies or obstacles like some
of the other platform games do.
Here, you're sort of a mad bomber at the bottom of the Grand
Canyon. You must get to the top and blow up your bridges behind
you. Your enemies on the first screen are goats which travel
singly and in pairs. These must be jumped over, and the perfection
of the "double goat jump" is a satisfying accomplishment.
The second screen pits you against bow-and-arrow-toting Indians.
Get a shield and face the arrows head on, or jump them as they
fly at you (at a different speed each time, too). Don't get
caught on a ladder, or you'll be up to your keister in arrows.
The final screen has you going up against birds. Whatever it
is they drop, avoid it. Reach the top of the canyon and a
bungle heralds your success. You've got only three lives, so
every goat jump has to count.
With only three screens, Canyon Climber is shorter than some
of its peers. And it's far easier, too. It's perfectly suited
for beginning players who are just getting into platform/climbing
games. Veterans, however, might want to bypass this one and head
straight over to challenges that await in Miner 2049er, Bounty
Bob Strikes Back, Jumpman or Lode Runner.
Title |
Canyon Climber |
Publisher |
Datasoft |
System |
Atari 400/800/XL/XE |
Graphics |
6 |
Sound |
5 |
Gameplay |
5 |
Overall |
6 |
Reviewer |
Keita Iida |
|