AGH Atari 8-Bit Computer Review:
CANYON CLIMBER

by Datasoft


Canyon Climber Pic 1
Tired of being relentlessly attacked in Jumpman? Sick of the anal precision required in every jump in Miner 2049er? Then Canyon Climber from Datasoft just might be for you. It plays at a much calmer pace and doesn't flood the screen with enemies or obstacles like some of the other platform games do.

Here, you're sort of a mad bomber at the bottom of the Grand Canyon. You must get to the top and blow up your bridges behind you. Your enemies on the first screen are goats which travel singly and in pairs. These must be jumped over, and the perfection of the "double goat jump" is a satisfying accomplishment.

Canyon Climber Pic 2
The second screen pits you against bow-and-arrow-toting Indians. Get a shield and face the arrows head on, or jump them as they fly at you (at a different speed each time, too). Don't get caught on a ladder, or you'll be up to your keister in arrows. The final screen has you going up against birds. Whatever it is they drop, avoid it. Reach the top of the canyon and a bungle heralds your success. You've got only three lives, so every goat jump has to count.

With only three screens, Canyon Climber is shorter than some of its peers. And it's far easier, too. It's perfectly suited for beginning players who are just getting into platform/climbing games. Veterans, however, might want to bypass this one and head straight over to challenges that await in Miner 2049er, Bounty Bob Strikes Back, Jumpman or Lode Runner.


Title Canyon Climber
Publisher Datasoft
System Atari 400/800/XL/XE
Graphics 6
Sound 5
Gameplay 5
Overall 6
Reviewer Keita Iida

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