THE BLADE OF BLACKPOOLE by Sirius
Everything is done via typing, whether it be to move around, take something, or talk to someone. Aside from the usual commands such as "East," "West" and so on, you can also carry on conversations with several of the characters in the scenario: The carnivorous plant which bars your passage asks for something he gets in the spring. You first have to solve this riddle (hint: Spring refers to the season, not a babbling brook), then locate the object and carry it back to him; a recluse who hides behind a tree demands the Jewel of Selmarn before he'll give you any clues to Myraglym's whereabouts, and in the tavern you can ask the bartender and merry-making gentlemen questions, but their answers aren't exactly englightening. You can also purchase beer and other necessities for travel in the wilderness. As with other games of the same type, The Blade of Blackpoole can get frustrating at times. You'll find yourself stuck in some places with no clue as to the command you should enter. If there's any solace, there is always a way out. For example, in the quicksand pits, you can emerge unharmed. How? I'll leave that up to you -- just experiment with words such as jump, fly, leave and exit). This problem, however, isn't restricted to this particular game so I won't complain too much about it. It does have quite a broad vocabulary and understands a good deal more than many other adventure games out there, however. In addition, the game is nice to look at and effectively gives the feeling that you've travelled back in time to the days where men where men and people didn't bathe for weeks at a time.
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