Atari 5200 Review: GALAXIAN
by Atari
Upon its introduction in late 1982, Atari hyped 5200 Galaxian
quote extensively, and tried to appeal to prospective 5200 customers
by promising that it was the first of many SuperSystem "exclusives" to
come. Never mind that Galaxian was getting long on the tooth by the time,
or that the company was also planning a 2600 version of the game less than
a year later. It was still one of the better slide-and-shoot games in
the arcades, and Galaga had not yet been introduced by Namco.
Graphically speaking, 5200 Galaxian is faithful to the blockbuster
coin-op. The ship and the aliens are drawn with a high amount of
detail and color, and sound effects, while not particularly varied,
are faithful to the original. What brings 5200 Galaxian down a notch,
however, is in the swooping of the enemies (or lack thereof.) This
home version's enemies don't quite fly down and attack with the same
amount of fluidity that is found in the original. It's a bit choppier
and it makes it difficult to properly position your ship to aim and fire,
or otherwise avoid them. You wouldn't expect the home port to match
the smoothness of the coin-op, but it's disappointing nonetheless.
Other than that, there isn't much more to say about Galaxian. Even
casual classic gamers have probably seen and played one version or
another about a billion times. For those who never tire at shooting
things, 5200 Galaxian is more than serviceable. Try it with the
Trak-ball controller for an unusual gaming experience.
Title |
Galaxian |
Publisher |
Atari |
System |
Atari 5200 SuperSystem |
Graphics |
6 |
Sound |
5 |
Gameplay |
6 |
Overall |
6 |
Reviewer |
Keita Iida |
|