Atari 5200 Review: FINAL LEGACY
by Atari
Final Legacy never did make it out for the 5200,
although the 8-bit computer version was released, and for all
intensive purposes, the prototype that we played was complete.
It's a shame, too, because a decent war/strategy/action game
would have rounded out what was already a stellar lineup in
a diverse repetoire of 5200 software titles.
The object is to enter enemy territory and destroy their
offensive capabilities before time runs out. The three
attack modes each consist of sub-games: torpedo (to destroy
enemy battleships), sea-to-land (to destroy enemy bases) and
sea-to-air (to destroy enemy fighter jets). Each one of
the games are fairly straightforward: The torpedo combat
is reminiscent of Subroc 3-D. You view the action from a
first-person perspective and must sink your opposition
while at the same time dodge their missile attacks. Sea-to-land
combat is a straightforward shooter with the playfield
being similar to Beamrider. In Sea-to-air (the most boring of
the bunch), all you have to do is blast away at enemy planes
from a first-person viewpoint.
None of the three action sequences can stand on its own as
a good game. However, a nice dose of strategy along with
the panic of racing against time makes Final Legacy a decent
title that's far more enjoyable than the only other
action/strategy 5200 game, Countermeasure. Given that it was
being developed in 1984, it's not a bad effort.
Most players probably won't ever get a chance to try out 5200
Final Legacy. But by hooking up your 400/800/XL/XE computer,
everyone can basically play the same game. It's worth a look,
and at least it's different from your run-of-the mill action game.
Title |
Final Legacy |
Publisher |
Atari |
System |
Atari 5200 SuperSystem |
Graphics |
7 |
Sound |
5 |
Gameplay |
6 |
Overall |
7 |
Reviewer |
Keita Iida |
|