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Atari 5200 Review: FINAL LEGACY 
by Atari
  
 
Final Legacy never did make it out for the 5200, 
although the 8-bit computer version was released, and for all 
intensive purposes, the prototype that we played was complete.  
It's a shame, too, because a decent war/strategy/action game 
would have rounded out what was already a stellar lineup in 
a diverse repetoire of 5200 software titles.
 
The object is to enter enemy territory and destroy their 
offensive capabilities before time runs out.  The three 
attack modes each consist of sub-games: torpedo (to destroy 
enemy battleships), sea-to-land (to destroy enemy bases) and 
sea-to-air (to destroy enemy fighter jets).  Each one of 
the games are fairly straightforward:  The torpedo combat 
is reminiscent of Subroc 3-D.  You view the action from a 
first-person perspective and must sink your opposition 
while at the same time dodge their missile attacks.  Sea-to-land 
combat is a straightforward shooter with the playfield 
being similar to Beamrider.  In Sea-to-air (the most boring of 
the bunch), all you have to do is blast away at enemy planes 
from a first-person viewpoint.
 
None of the three action sequences can stand on its own as 
a good game.  However, a nice dose of strategy along with 
the panic of racing against time makes Final Legacy a decent 
title that's far more enjoyable than the only other 
action/strategy 5200 game, Countermeasure.  Given that it was 
being developed in 1984, it's not a bad effort.
 
Most players probably won't ever get a chance to try out 5200 
Final Legacy.  But by hooking up your 400/800/XL/XE computer, 
everyone can basically play the same game.  It's worth a look, 
and at least it's different from your run-of-the mill action game.
  
 
  
| 
Title | 
Final Legacy | 
 
| 
Publisher | 
Atari | 
 
| 
System | 
Atari 5200 SuperSystem | 
 
| 
Graphics | 
7 | 
 
| 
Sound | 
5 | 
 
| 
Gameplay | 
6 | 
 
| 
Overall | 
7 | 
 
        
| 
Reviewer | 
Keita Iida | 
 
 
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