Atari 5200 SOFTWARE SPOTLIGHT: BLACK BELT
by Atari
Had it have been released according to plans, Black Belt
would have preceded Karateka as the first one-on-one martial arts
fighting game. The play mechanics are every bit (if not more)
as complex as the 8-bit computer classic, although Black Belt is
arguably the inferior of the two. The version that we played
is also unfinished, so we'll have to reserve judgement.. possibly
forever.
Players get the choice of eight difficulty levels, from first to
eight degree black belt mode. The higher the setting, the faster
your movement (and your opponents'). Selecting the eight degree
difficulty level leads you up against enemies that unleash a flurry
of punches and kicks at blinding speed. Unfortunately, the version
of Black Belt that we tested lacks collision detection, so determining
the true level of challenge of Black Belt will probably never be
realized.
There are a total of eight different rooms in this fighting/adventure
contest. More rooms - or perhaps even bonus rooms or levels - might
have been planned, but we have no way of knowing since enemies cannot
be defeated (due to the lack of collision detection) and your fighter
cannot be harmed either. The wide variety of available attack moves are
executed by pressing the 5200 controller's numeric keypad. Graphics are
sharp and detailed, but the sprites of the combatants are on the small
side and your opponents are in one color (black).
All in all, it's not a bad game. But the absence of collision
detection nullifies any opinion we have of Black Belt since it
really can't be played.
Title |
Black Belt |
Publisher |
Atari |
System |
Atari 5200 SuperSystem |
Reviewer |
Keita Iida |
|