Atari 5200 Review: ASTRO CHASE
by Parker Brothers
Astro Chase is such a pretty game to look at, it seems a shame
that it isn't more exciting to play. At first glance Astro Chase
looks like a space game with EVERYTHING. It's got shield depots,
it's got energy generators and it's got pulsating enemy mines
so powerful that just one of them can blow up the entire Earth.
It's got a screen full of zillions of colorful asteroids, planets
and stars, and a picture of Earth so realistic that you might
mistaken it from an actual photo taken from a satellite in orbit.
There are eight different kinds of enemy spacecrafts, 34 difficulty
levels and no less than seven different animation sequences.
Once the game begins, however, the gorgeous 3-D starfield is just
another 2-D maze -- with round obstructions instead of walls --
through which you must carefully dodge in order to ray down the
mines creeping towards the Earth. Enemy spaceships show up at
odd intervals to distract you from your main job of eliminating
the mines, and you can either shoot them or ram them. It seems
the celebrated First Star designer Fernando Herrera either ran
out of room for, or forgot about, challenging and innovative game
action. Astro Chase is one big letdown and serves as a reminder
that graphics are only skin deep.
Title |
Astro Chase |
Publisher |
Parker Brothers |
System |
Atari 5200 SuperSystem |
Graphics |
7 |
Sound |
5 |
Gameplay |
5 |
Overall |
5 |
Reviewer |
Keita Iida |
|