- AGH 2600 REVIEW -
In this adaptation of the classic puzzler, gameplay is pretty much like any other clone of Tetris. All the familiar pieces we've come to know and love are all there, and the object is still to strategically place them such that complete rows are created so that the rows keep disappearing at the bottom. One deficiency found in all 2600 versions has to do with the inability to rotate the tiles in both directions. In Z-Blocks' case, the one fire button turns the tiles 90 degrees clockwise. It's not a hindrance to playability, but experts who relied on the option of flipping pieces in both directions will point to this omission as a sore spot. In every other facet, however, Z-Blocks has it covered.
Graphically, Z-Blocks is quite plain. Each block is readily recognizable as they fall from the top of the screen, but unfortunately all blocks share the same color and there's no outline around the segments (or squares) of each piece. This really isn't something that deters from the enjoyment of play, however, and the tradeoff in allowing for two-player simultaneous action is more than worth it. Did we say shipping? Yep, Alex is planning to release 500 cartridges of Z-Blocks with a color label and perhaps a manual. Once we get word from him on availability of Z-Blocks, AGH visitors will definitely be informed. All in all, a very impressive effort and we can't wait for what Alex has in store next.
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