AGH Atari 2600 Review: LOST LUGGAGE
by Apollo
There are good Kaboom! clones (Eggomania)
and then there are bad ones (this one.) Here, instead of actching
bombs released by a madman, you flag down suitcases spinning wildly
off an airport luggage carousel. The two games are so alike that some
suitcases are even marked as terrorists' bags that, lo and behold,
blow up if not caught in much the same manner as the Kaboom bombs.
If an ordinary bag gets past your grasping fingers, it bursts open to
reveal a lot of rumpled clothing which cascades across the screen
in amusing fashion.
Apart from some rough edges on the visuals, the biggest turn-off
about Lost Luggage is that it is not sufficiently varied
or challenging. By remaining as far up the playfield as possible,
the skycap can snag most of the bags before they get a chance to
fan out over the full width of the screen.
Were it not in a position to be compared to Kaboom!, Lost Luggage
would be considered a mildly amusing "pressure" game. As it
stands, however, there are better alternatives than this Apollo
dud and you're best advised to steer clear.
Title |
Lost Luggage |
Publisher |
Apollo |
System |
Atari 2600 (VCS) |
Graphics |
5 |
Sound |
4 |
Gameplay |
4 |
Overall |
4 |
Reviewer |
Keita Iida |
|