AGH Atari 2600 Review:
GANGSTER ALLEY

by Spectravision


Gangster Alley
Spectravision's corporate slogan -- "Meets the challenge" -- was certainly backed up with Gangster Alley, an entertaining target shooting contestthat's patterened after a non-electronic game that was popular in commercial game parlors for many years. The game uses a cursor to move a gunsight around a playfield which depicts a many windowed, multi-story building. The object is to vanquish a nasty group of armed hoods whose heads keep popping up in the windows of the tenement-type bulding. Aim the joystick and fire with the button before they shoot you. Once in a while an innocent citizen appears in a window, and shooting such a bystander will cost you points.

It's pretty easy until you encounter Nitro Ed... that's the scary looking guy standing on the roof waving a bomb. Ed can't be wiped out by a hit, just disarmed momentarily. Plus, if he takes you out, it's game over. To add insult to injury, you get a full-screen image of Ed laughing at you.

Gangster Alley requires very fast reflexes and thus is probably aimed more for the younger generation of gamers who can better handle these video lowlifes. Still, it's a decent game to play for a few minutes at a time until you get lit up by Ed and are forced to watch him mock you... very funny, Spectravision.


Title Gangster Alley
Publisher Spectravision
System Atari 2600 (VCS)
Graphics 7
Sound 6
Gameplay 7
Overall 6
Reviewer Keita Iida

Go to previous page