Spectravision's corporate slogan -- "Meets the challenge"
-- was certainly backed up with Gangster Alley, an
entertaining target shooting contestthat's patterened after a
non-electronic game that was popular in commercial game parlors
for many years. The game uses a cursor to move a gunsight around
a playfield which depicts a many windowed, multi-story building.
The object is to vanquish a nasty group of armed hoods whose heads
keep popping up in the windows of the tenement-type bulding. Aim
the joystick and fire with the button before they shoot you. Once
in a while an innocent citizen appears in a window, and shooting
such a bystander will cost you points.
It's pretty easy until you encounter Nitro Ed... that's the scary
looking guy standing on the roof waving a bomb. Ed can't be wiped
out by a hit, just disarmed momentarily. Plus, if he takes you
out, it's game over. To add insult to injury, you get a
full-screen image of Ed laughing at you.
Gangster Alley requires very fast reflexes and thus is probably
aimed more for the younger generation of gamers who can better
handle these video lowlifes. Still, it's a decent game to play
for a few minutes at a time until you get lit up by Ed and
are forced to watch him mock you... very funny, Spectravision.
Title |
Gangster Alley |
Publisher |
Spectravision |
System |
Atari 2600 (VCS) |
Graphics |
7 |
Sound |
6 |
Gameplay |
7 |
Overall |
6 |
Reviewer |
Keita Iida |