AGH Atari 2600 Review:
FROSTBITE

by Activision


Frostbite
With Frostbite, Activision borrowed familiar ideas from two previous hit games, namely Q*Bert and Frogger. In this Steve Cartwright-designed platform game, the goal is to make Frostbite Bailey jump from one row of ice to another as they move in opposite directions down a raging Arctic river. Each jump changes the color of the floe chips and adds a block to your igloo. You must complete the igloo before the temperature (which starts at an already unpleasant 45 degrees) drops to zero and you're turned into a frozen statue. However, the rapidly declining temperature is the least of your worries. Enemies such as snow geese which try to push you off the relative safety of the ice, killer crabs and clams, and a polar bear are among your adversaries which stand in the way from warmth and comfort.

The number of foes varies from screen to screen and, for the most part, you can only jump forward, backward or diagonally. There is very limited lateral movement and only in screens where the ice is more plentiful.

Steve Cartwright has taken a familiar theme and given it new life by adding new strategy elements to it. You can't simply jump across the river and rest. You often have to jump tirelessly from floe to floe before you can reach dry land safely again. And sitting on the ice floes to wait is no cakewalk either, not with birds that swoop down and try to shove you off the ice. Regaining the shore is also a matter of timing. One false step and instead of going home to your igloo, you will be the igloo.


Title Frostbite
Publisher Activision
System Atari 2600 (VCS)
Graphics 8
Sound 7
Gameplay 7
Overall 7
Reviewer Keita Iida

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