AGH Atari 2600 Review:
CRASH DIVE

by Fox Video Games


Crash Dive
At the time when Crash Dive was released for the 2600, Fox Video Games already had one foot in the grave. Its previous efforts like M*A*S*H* and Porky's were dull and unimaginative, and even apathetic mainstream gamers quickly saw through the licensed fluff for what they were... garbage. Crash Dive merely continued that tradition.

In this one-player contest, you're the pilot of a submarine that's able to travel by sea or air. In both elements, various targets will pass by, from Helicopters to Stingrays to Sea Monsters. Your missionis to blast away as many of them as possible while trying to retrieve treasure from the sea bottom. Gameplay is reminiscent of Seaquest. Wait, check that. The theme is similar to Seaquest, but the play is about a billion times inferior to Activision's hit game. Crash Dive is so dull and straightforward that it makes you wonder what the executives at Fox were thinking. Similarly, the graphics astound in its incredible lack of detail. And if you're one of those players that likes to play through a complete game before passing judgement on it, you might be in for a long night of gaming. It's pathetically easy; evading enemy fire is a cakewalk, and shooting down enemies requires less skill than tying your shoe laces.

Given all the resources at the company's command, (it was a division of 20th Century Fox) it is even more excusable that Fox would try and con the gaming public into buying games based on their big-name franchises (although Crash Dive is one of the few that aren't based on any existing TV or movie title) -- even more so than companies such as Zimag, Panda or Bomb. It's ironic that this game is titled Crash Dive, because that's exactly what happened to Fox Video Games -- and the rest of the gaming industry -- shortly after the game's release.


Title Crash Dive
Publisher Fox Video Games
System Atari 2600 (VCS)
Graphics 2
Sound 4
Gameplay 2
Overall 2
Reviewer Keita Iida

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