AGH Exclusive - Atari 2600 Combat Two
Ladies and gentlemen, here it is... A brand spankin' new Combat
Two cartridge in all its glory. Almost twenty years after Atari
gave the 2600 game the axe and disappointing many enthusiasts,
Retrodesign will begin offering the game to the public exclusively
at Classic
Gaming Expo 2001 this coming weekend in Las Vegas, Nevada.
The details of the game's release are as follows:
Total Combat Two production: 260
Price: $30.00
Distribution: 200 to be sold at CGE (each cart to be labeled #1-200)
9 to press (SA1 to SA9 for press and contributors)
1 for Retrodesign
50 copies are reserved for "The Rest Of The World" enthusiasts who are
NOT based in North America and would have difficulty getting to CGE.
These folks may order the game directly by mailing
mao@atarivcs.de.
The ROM image of Combat Two will also be simultaneously
released publicly on this site with the opening of Classic
Gaming Expo. What you'll get for your $30 is exactly what
you see in the top picture -- complete with cartridge, box
and instruction manual, almost exactly as Atari would have
done it had it released the game back in 1981-82. The
presentation of the game is amazing; the cartridge is shiny
and laminated, and the artwork on the cartridge and box are
similar to all the other Atari-released silver-labeled 2600
games. It's definitely a first-rate production by the folks
at Retrodesign.
Atari 2600 Combat Two Review
It's time to make another periodic update to your Atari
2600 game list, because yet another prototype cartridge has
been uncovered from the grave: Combat Two. When you
think about it, it's really mind-boggling. We don't often hear
about too many NES, Sega Master System, or ColecoVision games
being discovered, yet it seems that prototype Atari titles are
turning up at an astonishing rate... even over fifteen years after
the fact.
The eagerly awaited sequel to the original 2600 pack-in cartridge,
Combat Two never made it out for the machine. Say what you may about
the old, first generation game -- we loved it then and still adore it now.
Tons of game variations featuring bi-planes, tanks, and even the option
for bank shots, and simple yet addicting two-player action made for
more restless nights than we care to admit. Although playable in its
current form, we are guessing that Combat II was in its early stages of
development. Game options are few, and only tanks are playable in this
sequel.
You get a choice of three somewhat different screens, but the
goal remains the same -- blast your opponent before he gets you.
Each player starts at opposite corners of the screen. The player
basically makes his way through the terrain - and sometimes some
obstacles depending on which game you play - while making his
way toward his foe. There's a large river that divides each
players' territory but it does not affect the movement of the
tanks in any way. The only noticeable on-screen environment
that factors into play are the barriers (or walls) that block the
path and shot of the tanks. As in the original Combat, they
can be used as strategic hideouts as well as temporary repreives
when you're under agressive attack. Overall, however, the outcome
of your battle is more or less contingent on your ability to aim
and shoot your cannon.
Without taking under account that this game is probably not
in its final form, Combat Two is disappointing. Graphics are
hardly an improvement over its predecessor. The variety is lacking
with no options for such cool features like invisible tanks, bank
shots and planes. Finally, it seems like Atari tried more for
a simulation feel with this one, and lost much of the high-action
fun of the first Combat in the process.
Title |
Combat II (Prototype) |
Publisher |
Atari |
Reviewer |
Keita Iida |
|