AGH Atari 2600 Review: COMBAT
by Atari
You know, whenever there's a conversation about favorite 2600
games, Combat seems to never be mentioned as a great
game. Why is that? It's got everything a great game should have:
tremendous replay value, simple but addicting gameplay,
multiplayer fun and enough game variations that it'll take
you quite some time before you try them all out. Is it
because we've come to take the game for granted because
we didn't have to beg our parents to BUY the game? (it was
the 2600's pack-in for most of the system's pre-crash life.)
Or is it because one out of every three cartridges we come
across during our game hunting seems to be Combat? Speaking
of which, is it me or do you tend to spot more Combats than
2600 systems at flea markets? But I digress...
One of the game variations found in Combat -- and the one that
most people identify with when thinking of Combat -- is
Tank. In this two-player only game, the object is
to shoot and destroy your opponent's tank more times than
he or she does the same to you before time runs out. Both
players control a tank which can move left and right as well
as forward anywhere on the playfield. You can play on one of
three different environments ranging from an open field to a
complex maze. When playing within a maze you can hide your
tank behind walls where your opponent's fire can't reach you.
Within Tank, you have a choice between straight missiles or
guided ones, the latter allowing you to steer your shit while
it's in the air. Also included is Tank Pong,
where the missiles will rebound off any obstacle that they
hit. In some games the missile must first bounce off an
obstacle before a tank could be destroyed. If a tank is
struck before the missile has hit a wall, nothing will happen.
The neatest Tank variation is undoubtedly Invisible Tank,
where both tanks are invisible on the screen. The only times
a tank will become visible is when a shot is fire from it,
when it is hit by an enemy missile, or when it crashes into
an obstacle.
Combat also lets you take to the sky. Bi-Planes
and Jet Fighter are really aerial versions of
Tank. You must hit your opponent with missiles more times
than he can hit you before time runs out. Both games play
a bit faster than Tank, and since the playfield doesn't have
any borders, you can make your plane exit from one side of the
screen and reappear on the other. Both games also offer a multitude
of play options, and are challenging and fun.
When you consider that Combat was originally available for
the Atari VCS in 1977, you'll begin to realize what a perfect
pack-in game it was for the system. It offered a wide array of
game selections and was simple and engaging. And it's held up
very well even to this day. If anyone's looking for an opponent
to play Combat with, I'm game!
Title |
Combat |
Publisher |
Atari |
System |
Atari 2600 (VCS) |
Graphics |
4 |
Sound |
3 |
Gameplay |
8 |
Overall |
8 |
Reviewer |
Keita Iida |
|