AGH Atari 2600 Review: BOING!
by First Star Software
First Star Software's initial (and only) offering for the
Atari VCS, Boing! has the player maneuvering a
bubble across a six-by-six grid of squares arranged to look
like raked steps. As in Q*bert, the object is
for the bubble to fill in each of the thirty-six squares by
hopping on them. There really is no point in arguing whether
Boing! is a knock-off of Q*bert or not, because it definitely
is. But although it may not reek of innovation, the game
also happens to be a better version of a cube hopping game
than Parker Brothers' licensed version for the 2600.
The raked steps have a more 3-D feel to them, and the
character animations and movements, including the
jellowish bubble and its enemies, are more lifelike.
Similarly, the bouncing music track is much more elaborate
than in Q*bert.
The only drawback which prevents Boing! from receiving
a higher score is in its challenge level, or lack thereof.
You cannot fall off the edge of the grid and there are
never more than two enemies on the screen at any time.
This makes Boing! more suited for children, although
given the mediocrity of 2600 Q*bert, it's nice to
have a cube-hopping game that provides a reasonable
amount of entertainment.
Title |
Boing! |
Publisher |
First Star Software |
System |
Atari 2600 (VCS) |
Graphics |
6 |
Sound |
7 |
Gameplay |
7 |
Overall |
6 |
Reviewer |
Keita Iida |
|