Atari tried a unique approach in its videogame version of
everyone's favorite chalkboard pastime. The premise is the same:
you need to get your symbols in four squres in a row. However,
3D Tic-Tac-Toe has four boards each consisting of
sixteen squares arranged in a 4 by 4 grid. You can win the game
by completing an entire row either diagnoally, vertically or
horizontally, on one single board or one on each of all
four boards.
Sound confusing? It isn't. However, the perspective
of the game does make it hard to figure out. Instead of using
a true 3-D perspective (which might be difficult to do on a VCS),
you're forced to view four 2-D boards and imagine that each
one is sitting directly above the board beneath it.
A nice touch is the ability to play against the computer.
However, the artificial intelligence is quite predictable
and the game is boring to begin with.
Title |
3-D Tic-Tac-Toe |
Publisher |
Atari |
System |
Atari 2600 (VCS) |
Graphics |
4 |
Sound |
3 |
Gameplay |
3 |
Overall |
3 |
Reviewer |
Keita Iida |