STACY J. DUNKLE'S TOP TEN ATARI CONSOLE AND COMPUTER GAMES
mezmaron@twd.net
This was very hard to decide on, and I can't really say that the
order means anything; the game in the #1 spot isn't necessarily my
all-time favorite...
10. Adventure
(2600/Atari)
I remember playing this for the 1st time at a dept. store
display. I remember thinking "What the hell is this? I'm walking
a yellow dog, and being chased by ducks!" When a friend got it,
and introduced me to game #3, and the magic dot, I was hooked! I
would play this for hours, trying different things like getting
all the items in the game together in 1 room--Especially the
yellow castle, and then grabbing the Chalice by the side and
entering, watching the screen flicker like crazy while the
victory tune was playing!
9. Defender 2000
(Jaguar/Atari) (Licensed from Williams)
Another great update by the great Jeff Minter. Like Tempest 2000,
this one also has some trippin' effects! I just can't get enough
of the music on the bonus level! And with the hidden "Plasma
Pong" game...Wow!
8. Decathlon
(2600/Activision)
The infamous joystick breaker! I had loads of fun with this
one back then, especially upon discovering the secrets, such as
the added boost of power after continuing to wiggle the stick
even after launching on the pole vault, and various other events.
7. Megamania
(2600/Activision)
If you liked the arcade game "Astro Blaster", this was as close
as you could get for a home version. The variety of enemies made
this one cool, as it was one of the earliest to have so many.
Even when the enemies repeated, they had different patterns,
adding a lot of replay value, 'cause you always wanted to see
what they would do next time around!
6. Reactor
(2600/Parker Brothers) (Licensed from D. Gottileb & Co.)
I never played any other version of this game, but if they're
any more fun than the 2600 version, they must be good! It gives
you a great feeling when you master the big point strategies of
this game, such as pushing the bad guys into the "prisons", and
then getting rewarded with mega points for it when you die. I
use to be able to play this one for hours when I was a Young'un.
5. Stargate (a.k.a. Defender II)
(2600/Atari) (Licensed from Williams)
I believe this is one of my favorites because of how close it
is to the arcade, which is a rare feat on the 2600; It really
makes you proud of the thing!
4. Robotron: 2084
(7800/Atari) (Liscensed from Williams)
As with Joust, the 7800 version is very close to the arcade.
The best way to play it is with 2 joysticks, especially with
a Pro Play-at-Home Arcade!
3. Joust
(7800/Atari) (Licensed from Williams)
Another unique game, the 7800 version is as close as you can
get to the arcade version over all the other ports.
2. Power Drive Rally
(Jaguar/Time Warner Interactive)
A Jag-only release, it could almost be called RC Pro-AM 2000!
Sure, there are other titles like it, but the attention to
detail really make it stand out; Such as the skid marks on the
road, the lights on the car, etc..
1. Tempest 2000
(Jaguar/Atari)
A total acid trip of a game! No other game comes close in the
originality department! This would have to be the most unique
video game ever made.
Honorable Mention
Pitfall II: Lost Caverns
(2600/Activision)
I was simply awed by this game back then. I played the hell out of it
until I finally beat it!
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