SHANE MONROE'S TOP TEN COIN-OP VIDEOGAMES
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10. Marble Madness
(Atari)
Shame there weren't more around -- I was on a school field
trip - played it at 7-11 for several hours - once again, a near
perfect Amiga translation helped me keep my sanity.
9. Gauntlet I/II
(Atari)
I liked G2 so much, I actually bought one. It gets WELL
played by all my family members. I love attract mode sounds coming
from the other room.
8. Top Gunner
(Konami)
One of the best two player cooperative game that was never
remade right (NES aka. JACKAL). Wonderful.
7. Zoo Keeper
(Taito)
I got to play it like 10 times. Hopelessly addicted.
The exponential point value for jumping multiple animals is
UNREAL - it needs to be done again.
6. NARC
(Williams)
Digital graphics, lots of speech, fast action - very
fast paced. An amazing game. Thank God it got ported to
the Amiga or I would have been seriously out of luck.
5. TRON
(Bally/Midway)
Loved the movie - loved the game. Just stepping into the
black light, gripping the unique controls, and hearing the
cool TRON theme while you fight the grid bugs ... Sigh ...
4. Sinistar
(Williams)
When a video game gives you nightmares, it has to get
on your top five. Simply one of the scariest games ever.
Everything round in orientation started whispering "Beware,
I live" ... Hey, I was pretty young.
3. Galaga
(Namco/Midway)
To this day, this game STILL takes quarters from game
players. I can't explain the draw. Probably the ability
to be 'captured' and being able to get 'double firepower'.
I am certainly not the only one.
2. Dragon's Lair
(Magicom/Cinematronics)
This game needs no introduction. Quite possibly the
most incredible breakthrough in gaming technology - and
the fastest to pass - Dragon's Lair made people who didn't
play video games - play video games.
1. Space Ace
(Magicom/Cinematronics)
While folks were learning how to play Dragon's Lair with
their backs to the screen, Space Ace slipped right in and stole
my heart (and most of my free change). Don Bluth created an
incredible gaming experience with relatable characters, hilarious
dialog, and a soundtrack that to this day still gets my heart
pumping. With its multiple levels of play and multiple choice
scenes, it far surpassed Dragon's Lair in sheer playability. In
fact, when this game vanished, I actually had reoccuring dreams
of finally finding another machine to play for years to come.
Honorable Mentions:
Krull (Gottelieb)
Gyruss (Gottelieb)
1943 (Capcom)
Joust (Williams)
Discs of Tron (Bally/Midway)
Elevator Action (Taito)
Toobin' (Atari)
Mario Bros. (Nintendo)
Mr. Do (Universal)
Rastan (Taito)
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