ROBERT MATTESON'S TOP TEN COIN-OP VIDEOGAMES
Rmatteson@co.oneida.ny.us
I just couldn't get it down to ten, so here's my Top 11...
11. Bosconian
(Namco)
Talking space game with a somewhat Australian accent. The
convenience store where I bought my papers (news, not rolling)
had one, and I'd always put a dollar or so in it. Whan the store
took it out, I bought my papers somewhere else.
10. Wizard of Wor
(Bally/Midway)
Cool game play and simple but well-done music. On 2-player
mode, a trained team can almost play forever.
9. Astro Blaster
(Sega/Gremlin)
One of the first "talkies." Secret bonuses, overheated lasers,
and low fuel. Astro Blaster encourages you to play on the edge --
you get double points if you fuel status is "Critical."
8. Sinistar
(Williams)
The scariest game ever. If you can find a cockpit-style
Sinistar, have the owner turn the volume *way* up. The first
time you hear the Sinistar declare that he is alive is better
than a Hitchcock movie!
7. Gorf
(Bally/Midway)
On the default setting, Gorf is a "play forever" game. When
it's cranked, the Galaxian segment is way harder than the original
Galaxian.
6. Berzerk
(Stern)
Two things I like in games: sci-fi action and speech. And it
helps if it has Evil Otto, too.
5. Indy 800
(Atari)
The coolest multi-player game ever. Eight players, all with
the same hardware, hit the track all at once. Somewhat like a
box-stock class slot car race, but cheaper. And that huge
cabinet......
4. Reactor
(Gottlieb)
At full volume in the arcade, nothing sounded cooler. The
best use of a trackball since Missile Command. Abstract and trippy
with a hard rockin' score!
3. Robotron: 2084
(Williams)
The hair just stands up on the back of your neck when the
first Brain Wave appears. Dozens, then hundreds of robots, all
moving independently. A techno marvel, and a Jarvis Classic.
2. Tempest
(Atari)
Color vector graphics and frantic vertigo spinning action!
1. Defender
(Williams)
This is the one. When you really get into the higher levels,
your planet exploding is a truly terrifying experience. Only the
Track & Field machines take more abuse in the normal course of
game play. Try this one: get a paper bag and cover the screen,
except for the radar.
Honorable Mentions:
Joust (Williams)
Pole Position (Namco)
Quarterback (Leland)
Stargate (Williams)
Toobin' (Atari Games)
Turbo (Sega)
Xevious (Namco)
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