KEITH WILLIAMS' TOP TEN COIN-OP VIDEOGAMES


kevin_williams@wdi.disney.com

11. The Last Starfighter

(Atari)
    The best movie license that never was! With Star Wars playability, I,Robot graphics and stereo sound, this would have been a game better remembered than Star Wars!!
10. Football
(Atari)
    A fun sports game, the first to appear and the first to incorporate the TrakBall. Influential for all those sports game lovers around the world.
9. Steel Talons
(Atari Games)
    A fun simulator game that allowed for air combat networked playability to be experimented with. Influential in creating the building blocks for location based entertainment and simulation style arcade design.
8. I, Robot
(Atari)
    A compelling game, but more importantly it brought unique features of polygon graphics and a surreal first person environment. Influential in bringing 3D graphics to the audience.
7. Night Driver
(Atari)
    A compelling and difficult driving experience with growing difficulty. Influential for without this - no Pole Position, no Hard Drivin', no SF Rush.
6. Red Baron
(Atari)
    A real air-based shoot-em-up which pulled the players into the heart of WWI action. Influential as it led the road towards being able to create games like Star Wars, and StarBlade.
5. Marble Madness
(Atari Games)
    A fun game with touches of humor and just a very surreal playing style, using the trusty TrakBall. Influential in control interface and player interaction with landscape, (important for the future of game design).
4. Star Wars
(Atari)
    A great space-based shoot-em-up with flying and shooting excitement. Influential in proving that a first person simulator style space game could work.
3. BattleZone
(Atari)
    A great land-based shoot-em-up with lots of tank blasting fun, shame a networked version was stooped at prototype stage. Influential in close combat first person perspective simulation games.
2. Hard Drivin'
(Atari Games)
    The best of the drivers until SF Rush came along, the car physics and the special tricks were a real Rush. Influential in creating simulation styled playability in arcade design.
1. San Francisco RUSH
(Atari Games)
    Best racing game, keeping the players coming back for more with the hidden routes. Influential in bringing multiple routes to arcade design.

Go to previous page