GREG DECKER'S TOP TEN COIN-OP VIDEOGAMES
ggdecker@eng.buffalo.edu
10. Jailbreak
(Konami)
This was in a 7-11 where I grew up. You took the part of
a police officer in charge of rounding up felons escaped from jail.
This one was a lot like NARC, but with a less confusing (in my opinion)
control scheme. Every weapon from pistol to shotgun to tear gas was
to be found (by rescuing bystanders) and used. This one was hard to
find, but loads of fun.
9. Spy Hunter
(Data East)
Just the thought of sliding behind the wheel of the first Spy Hunter
gets the James Bond theme running through my head. There was no feeling
quite like taking down the spiked-wheel car with machine guns or bumping
an armoured car off the road.
8. Shinobi
(Sega)
This one was a favorite platform jumper when I was 10. The
action levels were always challenging but never really difficult
(for a ten year old, I haven't played it since) The bonus levels
were always fun (tossing throwing stars at the incoming ninjas
was always my favorite part).
7. Rolling Thunder
(Namco)
After Shinobi came Rolling Thunder, another side scrolling
action game. This one I like better because I like the weapons
better. No other reason, just a good time. The music gets you
going, and the pace of the game grows as you get further on (true
of most games, but this one really matched my learning curve.)
6. Mortal Kombat
(Midway)
This one beats any sequel that ever will come out, in my opinion.
I only played it at first because I saw a news report saying that it
was bad for me. I didn't like it at first, but grew to enjoy it
after picking a favorite kombatant (Kano rocks) and learning all of
his moves. The fatalities don't excite me much, but the gameplay on
this one is superior for its time, and the sequels are too comical for
me. I like the tone of this one, it's more serious. Also the bonus
"Test Your Might" screens were a neat addition, which I think should
have been incorporated in the sequels.
5. Star Blade
(Namco)
The curved-screen sit-down space shooter rates highly
in my playability hierarchy. The graphics aren't bad either.
It plays a lot like Star Wars, but I like the rumble seat
that registers hits on this one. It's basically a rail game,
but it's still extremely intense.
4. Virtua Cop and Lethal Enforcers (Tie)
(Sega and Konami, respectively)
These two shooters, better than their sequels, are two pure
shooters. Little plot and lots of weapons... just what I want in
an arcade game.
3. Gunner Blade and Mace: The Dark Ages (Tie)
(Atari Games)
Gunner Blade is a BIG gun version of Terminator 2. You take
control of a .50 caliber machine gun mounted on the side of a police
chopper and blast away at 3-d rendered terrorists who are extremely
strong. Mace is a 3d fighter that is like Soul Edge but doesn't have
those obnoxious "ring out" victories that become necessary against
some of the later computer characters. They tie here because they are
both graphicly and audibly stunning and because I experienced a similar
feeling of excitement (which is difficult to verbalize) when I first
played them.
2. Area 51
(Atari Games)
This is my very favorite shooter. The action is quick and intense,
and the hidden bonus levels are hilarious. Personally, I like to save
up my quarters and go two-fisted.
1. Marvel Super Heroes
(Capcom)
This is my all time favorite arcade game, fighter or non-fighter.
The fights are always drawn out, employing a mixture of strategy (on
the little quick guys like Spider-Man and Psyloche) and button-mashing
(on the big slow guys like Juggernaut and Hulk) and both (on the
bosses like Dr. Doom and Thanos.)
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