M.A.C.H. 3
By Mylstar
In my view, M.A.C.H. 3 (which, by the way, stood for "Military
Air Command Hunter") is the runaway favorite for hot gameplay
and skillful blending of laserdisc and computer graphics. It's
undoubtedly the most furious, realistic, bite-the-bullet laserdisc
shooter ever made. Using stored live-action aerial photography
for backgrounds and 3-D computer graphics for ground targets,
explosions, enemy fire and your own aircraft, the game offers
players a choice between piloting a jet fighter (modeled on the F-15)
on a strafing run against hidden targets in rugged terrain, or
commanding a medium-altitude bomber over a flat landscape packed
with enemy oil refineries, airfields and highways. While dodging
flak in the Xevious-like bomber scenario may appeal to some players,
it's as a high-speed/low-altitude combat flight simulator that
M.A.C.H. 3 really takes off. The aerial footage is exciting all
by itself, combining a breathtaking sensation of headlong forward
movement with constant, visceral warnings that a fiery death-on-impact
always awaits just a few feet beneath your seat. Meanwhile, ground
targets are suddenly popping up and zipping past with unbelievable
speed; buzzing swarms of defensive heat-seeking missiles are
rising up to smash you, all of them flying in weird, corkscrew
trajectories that make them very tough either to hit or dodge;
distracting radio crosstalk from other pilots tries to keep you
headed toward primary targets; and no sooner do you complete a
sequence successfully than teams of enemy helicopters appear,
firing with perhaps the most deadly accuracy of an enemy you'll
encounter in the game.
Ever detail of the game -- from the extra,
side-panel-mounted fire buttons to the vibrating seat in the deluxe
cockpit version -- adds something to the overall exhilarating
experience of playing it.
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