BY PARKER BROTHERS
OBJECT
SETTING THE CONSOLE CONTROLS 1. Make sure the cartridge is placed firmly into the cartridge slot. Then plug one or two hand-held controllers into controller jacks labeled "1" and "2." Use the controller in the "1" jack for a one-player game. 2. Press the OFF/ON switch to ON. 3. Place a keypad overlay onto each keypad, as shown in the illustration, then select the game options you desire:
* Press down the FAST/SLOW button (keypad button "*") to choose the speed of the game -- slow or fast. The speed is indicated in the upper left-hand corner of the screen. * Press down the JOYSTICK/KEYPAD button (keypad button "O" to choose whether you'll play with the joystick or the keypad. You'll see your choice indicated next to the speed at the top of the screen. USING THE KEYPAD OR JOYSTICK Keypad: Using four keypad buttons to control the direction of Frogger's movement. Press button #2 to hop Frogger forward, button #8 to hop Frogger backward, button #4 to hop Frogger left, and button #6 to hop Frogger right. Joystick: Use the joystick to turn Frogger in the direction you wish him to hop. Then press AND COMPLETELY RELEASE the lower fire button on the side of the controller to hop Frogger once in that direction. Note: The frantic pace of Frogger may leave you breathless, but don't try to catch your breath with the PAUSE button. There's no stopping the fast-paced action of the game! PLAYING
TIME BAND
FROM SIDEWALK TO RIVER
1. Logs: Your frog can hop from side to side on a log; h can also jump forward and backward onto another floating object. But he can't jump onto another floating object from the left or right off a log. 2. Turtles: Your frog can hop onto a turtle's back, as well as between a group of two or three of thm. He can jump forward or backward from a turtle onto another floating object. But he can't jump onto another floating object from the left or right off either of the end turtles. 3. Diving Turtles: These tricky turtles can float on the water and dive under the water! It's okay to jump your frog onto the back of a partially submerged turtle. However, be prepared to hop onto another object fast before the turtle dives! While crossing a river, here are some other things to watch for: 1. Pink Frog: Occassionally, you'll see a pink "lady" frog on a log. Hope your frog onto her to pick her up. Now try to get her -- and your frog -- home to safety. When you do, you'll see the amount of bonus points you earned in white numerals in the home bay. 2. Alligators: It's safe for your frog to jump onto an alligator's back, but your frog's a goner if he jumps onto the alligator's jaws! 3. Snakes: Snakes will appear on the sidewalk and logs as the game gets more difficult. It's safe for your frog to jump onto a snake's body, but not onto a snake's head. FROM RIVER TO HOME BAY
When leaping a frog into a home bay, here are some things to watch for: 1. Jumping Home: Hop your frog into a home bay when he's DIRECTLY in front of it. If your frog hits any part of the shrubbery on the sides of the home, you'll lose him. 2. Occupied Home Bay: A frog can't jump into a home bay that's occupied by another frog. 3. Alligator's Head: When an alligator's head is showing in a home bay, it's not safe for your frog to jump in. 4. Bonus Fly: When you hop your frog into a home bay that has a fly in it, your frog gets a free meal! -- and you get bonus points. GAME DIFFICULTY
END OF GAME The game ends when no frogs are left.
TWO-PLAYER GAMES
SCORING
Successfully jumping frog forward................10 points Successfully jumping a frog into a home bed........50 points Successfully jumping five frogs home...........1000 points Rescuing a pink "lady" frog................200 points Eating a bonus fly........... 200 points Taking a frog home before its time is up..............10 points per remaining secondEND Typed by Keita Iida
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