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FOREWORD
BY SEAN KELLY
I don't know that I would call myself anything of an expert on the
Atari 5200, but I have played virtually every game for the system and
actually like many of them whereas I'm not a real big fan of the
2600.
The one thing that comes to most people's minds when the subject of
the 5200 is brought up is its God-forsaken controllers, and
rightfully so - they're undoubtedly one of the worst controllers made
for any system in my opinion. However, the problem that I'd like to
address for a few here is the fact that its lousy controllers have
overshadowed the system overall which is NOT cool. Intellivision
fans have dealt with what most people consider awful controllers, but
they still enjoy many of the good games Mattel put out for the system
so it doesn't make much sense why the 5200's faults can't be
overlooked in the controller department - or does it.
Atari launched the 5200 on the heels of what was (and still is) one
of the most popular videogame systems of all time - the 2600. A
system that set a standard for controllers to be followed for
decades. Mattel went in its own direction from day one and pretty
much went after people looking for a little more out of their video
games. Not necessarily "more" overall, but in terms of overall
involvement. While the 2600 has several different types of
controllers available for it, the system's basic capabilities just
didn't offer the programmer much of a chance to get too far into
their games no matter what controller they programmed it for.
So as game systems advanced and Atari began to realize that there was
only so much that programmers were going to be able to get out of the
2600, they came up with what was called the "Video System X" in its
early stages of development. The system was to have a keypad like
Intellivision and Colecovision, probably an excellent idea on Atari's
part as it allows for a much wider array of gameplay options, but
then they apparently felt they had to revolutionize the controller
industry once again and decided to attach an analog joystick to that
keypad!
The 2600's controllers are what's called "digital," meaning you are
either pressing a button or you're not. The joystick itself is
simply a set of four buttons under the stick that you unknowingly
press when you move the joystick in a direction. An analog signal
measures HOW FAR you're moving the joystick which, here again I have
to admit, does make for some interesting gameplay options, but since
the 5200's sticks do not spring back to the center position when you
let go of the stick it's difficult to get used to.
Who's gonna complain about the keypad they came out with though?
Start, pause and reset right on the controller? Gotta like that a
lot!
Now the games made for the 5200 are a completely different story and
pretty much the whole point of my writing here. Most of the games on
the system are fantastic! If you look at the games released for the
Atari 400/800, which uses standard digital joysticks, they were
excellent in many cases. The computer didn't have the controller
problems the 5200 had and the games and computer were very well
received. Since the 5200 is nothing more than an Atari 8-bit 400/800
with a few minor modifications, like games, for the most part, are
quite similar, if not exactly carbon copies! Of course, the 5200 had
many games that were not available on its 8-bit computer counterpart
(and quite a few games that were available for both systems were
superior on the 5200), so it's definitely worth getting into if you
haven't already. Some of the classic ports are excellent and still
not found on any other system. Space Dungeon immediately springs to
mind.
Some of the third-party controllers you will find described here
overcome the problems of Atari's controller and could practically be
called life-savers for the system. Check into a Competition Pro or
Wico joystick if you absolutely cannot stand the Atari sticks.
Better still is the Masterplay Interface if you can get your hands
on one - they're pretty hard to come by.
Judging the system by its controllers sucks in my opinion. Try and
work around them if you can't deal with them and you'll be treated to
a library of some of the very best games ever made!
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