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2.5
GENERAL SOFTWARE INFO, TIDBITS, CHEATS AND EASTER EGGS


Adventure
     A box for this game was shown in a flyer for the "Video 
     System X."

A.E.
     Licensed from Broderbund. Similar to the Atari 8-bit computer 
     version except that the time required to draw the backgrounds 
     is painstakingly long. Only a precious few are known to exist. 

Asteroids
     Recently discovered!  The first Atari 5200 catalog 
     (Part #CO18270 Rev.1) shows a picture of the box as well as a 
     game description and screenshot.  This game supports up to 4 
     players in head-to-head or cooperative play. After attempting 
     to play it, you realize what we’ve all suspected for some time: 
     The game is unplayable with the standard 5200 controller.  Some 
     interesting notes - This cart was found with an actual 
     production label and a prototype 5200 Asteroids controller.  
     Only one is known to exist, and was demonstrated for the first 
     time at the World of Atari '98 show in Las Vegas.  For more 
     info on this game, check out
     Atari Gaming Headquarters.

Astrochase
     Licensed from First Star Software. Designed by Fernando 
     Herrera, founder of First Star Software. An interesting note 
     on the origin of this company - Atari had a program called the 
     Atari Program Exchange (APX) which published user-written 
     software for their 8-bit line of computers. The submission that 
     was judged best by Atari each year was awarded the Atari Star 
     award. Fernando Herrera wrote a program called "My First 
     Alphabet" which was selected as the first-ever winner of the 
     Atari Star Award; hence the name: First Star Software. 

Ballblazer
     Designed and programmed by David Levine, Peter Langston, David 
     Riordan, and Garry Hare. Contributions and support by Charlie 
     Kellner, Gary Winnick, and David Fox. According to sources at 
     Atari, the working title for this game was "Topsy Turvy". One 
     of only two Atari released games that came in a white box 
     (Rescue on  Fractalus was the other) instead of the standard 
     issue grey and blue box. This game is also one of the few Atari 
     titles that has no name on the cartridge label. Also one of the 
     first games musically scored by a recognized musician, Pat 
     Methany.

Bar Room Baseball
     This version of RealSports Baseball has been modified and was 
     intended for use in an arcade cabinet. The inclusion of a 
     timer limited gameplay to 3 minutes per credit. Arcade cabinets 
     with 5200 systems inside were sold in Mexico and other Latin 
     American countries. 

Battlezone
     This version resorted to colorful backgrounds instead of the 
     arcade vector graphics.  Has a 2 joystick option and most 
     likely would have been packaged with a controller holder like 
     Robotron and Space Dungeon.

Beamrider
     Designed by Dave Rolfe. 5200 adaptation by Action Graphics. 
     Reaching sector 14 with 40,000 points or more got you a 
     Beamriders patch if you sent Activision picture proof and $1. 
     This and several other 5200 titles from Activision were later 
     packaged in 2600 boxes with stickers on them.

Behind Jaggi Lines
     Working title for Rescue on Fractalus, Behind Jaggi Lines was 
     recently discovered and demonstrated for the first time at 
     World of Atari '98 in Las Vegas.  An exact duplicate of Rescue 
     except for the different title on the title screen.

Battlezone
     Very early, and very rough.

Berzerk
     The first console game that had built-in voice synthesis without
     the need of additional hardware, 5200 Berzerk is a marvelous 
     translation of the coin-op original.  Highly recommended, 
     particularly if you like to be taunted by Evil Otto with phrases 
     like "Chicken, fight like a robot!"

     An interesting glitch exists that allows a player to make Evil
     Otto (that's the official name of "Mr. Happy") go the opposite
     direction from where you are on the screen, but this works only
     on the left exit.  Position your character until he's just about
     to exit the maze (that is, the next joystick movement to the
     left will make him leave the maze).  Evil Otto will start to
     bounce towards the right instead of coming after you.  If you
     stand at the exit long enough, Evil Otto will wrap around to the
     left side of the screen.  Whether he kills you when he touches
     you is uncertain; the wrap-around scenario has not been tested
     as of yet.  This glitch is extremely useful, especially when you
     want to finish off the robots and Evil Otto comes in sooner than
     you anticipate.  It takes practice to precisely position your
     character to make Evil Otto go the other way, but you'll get it
     right with practice.

     Another tip that can help in mastering the game has to do with
     your character's neck.  Or should I say lack thereof?  The open
     space below his head can be useful when facing robots straight
     to your left or right.  If you position the character just
     right, the robot's lasers will go right through without killing
     him  It's very tough to master, especially on higher levels when
     the lasers are traveling at the same speed that yours do.

     And last but not least, it's easier to avoid Evil Otto by going
     to the left or right exits than using the top or bottom ones.
     This is due to how Evil Otto bounces when he chances you.  Of
     course, there will be times that the top or bottom exits will be
     your best retreat.

Black Belt
     Similar to Karateka, Black Belt was to be Atari’s entry into 
     the karate genre. Impressive graphics, with several different 
     rooms. No collision detection and slow movement/gameplay keep 
     this one from being complete.  This title probably evolved from 
     a title in the rumor mill called "Martial Arts".
     For more info on this game - including screenshots - check out 
     Atari Gaming Headquarters.

Boogie Demo Cart
     It's difficult to tell if this one is anything more than 
     someone at Atari "screwing around" or if there was an eventual 
     purpose to this title. Not really a game, this music demo plays 
     a repeating “Boogie” tune.  Only a precious few are known to 
     exist. 

Bounty Bob Strikes Back
     Designed and programmed by Bill Hogue, founder of Big 5 
     Software. Graphics designed by Curtis Mikolyski. A sequel 
     that's better than the original? You bet! A follow-up to Miner 
     2049'er that could be the most enjoyable game ever made. The 
     box for this game is extremely hard to come by, as is the full 
     color poster that was packed in.

     To transport to another screen, grab the item mentioned below,
     then press and hold the number (also stated below) then press
     start.  You will warp to the level mentioned.

1.   Bob's Morning      Flower pot / 1 / start = level 4
       Calisthenics
2.   Utility Hoist      Aliens / paint roller / 3 / start = level 22
3.   The Suction Tubes  Goblet / 4 / start = level 15
5.   Jumping 101        Coffee Pot / 8 / start = level 18
10.  The Gravity Lift   Pitch Fork / 5 / start = level 14
16.  Adv. Suction Tubes Tube 1 to left/ pie / 9 / start = level 19

26.  The End......
     "Congratulations, you are an expert!  For getting this far, you
     may start the game at any level you desire by setting special
     codes 1-25 in the Game Adjustment Screen and then pressing
     START."

     At the game adjustment screen, enter one of the following
     special codes and press * for a few secret messages:

     5  6  49  69  100  213  666  782  818  2049  6861

Centipede (released version)
     Atari 5200 version designed by Frank Hausman and Sean W. 
     Hennessy. One of the many games that is trak-ball compatible. 
     Named the best game (covering all systems), best 5200 game and
     best graphics in a 5200 game in the first annual Videogame
     Illustrated "Vista Awards."

Centipede, ("Killer hard version")
     Recently discovered, this particular prototype is similar to the
     released version of the same game, with the exception being that
     it's HARD! (as if the released version was a walk in the park to
     begin with).  The Centipedes slide down the screen at a frantic
     pace, and the spiders have even better AI along with faster
     movement.  Definitely an in-house "pet" project and never
     intended for release.

Choplifter!
     Based on the Broderbund computer game designed by Dan Gorlin. 
     The copyright on the back of the box has a printing error - 
     ©1982 Dan Gorling. I'm sure Mr. Gorlin was thrilled. One of 
     the last games released for the 5200.

Cloak and Dagger
     Announced by Atari but never released.  In the movie of the same
     name, the kid from ET can be seen holding a 5200 Cloak & Dagger
     cartridge (most likely just a mock-up).  For further details
     surrounding the Cloak and Dagger mystery, see Section 2.6 of
     this FAQ.

Congo Bongo
     Based on the Sega coin-op. The manual incorrectly claims that 
     after selecting 1 or 2 players, the game will ask you whether 
     or not you're using a joystick. Needless to say, no controller 
     choices are given, although we're at a loss as to what choices 
     they had in mind. As with most other versions of this game, 
     only 2 of the 4 arcade version screens are present.

Countermeasure
     An early prototype of this game has the name “Failsafe” 
     although the game appears to be identical. One of a few games 
     that never appeared on any other Atari system. Note the Atari 
     symbol on the soldier's cap on the game box/cart picture. The 
     failsafe code was a combination of the following letters: L, E, 
     O. You have to wonder what the programmer's name or sign was...

     Here's an interesting easter egg... When the skull and 
     crossbones appears, after you fail to enter the correct code, 
     take a look at one of the bones.  You'll see the initials "RM," 
     which is initials of the programmer.

Cram Cartridge
     Cram is a nickname for the in-house version of the Atari 5200 
     Diagnostic Cartridge. Basically, it is a diagnostic cart that 
     has pin #18 shorted to Ground, which forces the 5200 to turn 
     on automatically when the cart is inserted. These carts were 
     used for assembly line testing where employees would “CRAM” the 
     cart into the machine to make sure they powered up and were 
     functioning. Actually, any cartridge can be made into a Cram 
     cart by shorting pin #18 as mentioned above. 

Decathlon
     Designed by David Crane. 5200 adaptation by Paul Willson. 
     Scoring over 8,600 points could get you a "Bronze" patch, 
     over 9,000 a "Silver" patch, and over 10,000 a "Gold" patch 
     by sending proof to Activision along with $1.

Defender
     Programmed by Steve Baker. One of the many games that is 
     trak-ball compatible. Note the Atari symbol in the building's 
     window at the top-left of the game box/instructions/cart 
     picture.

     Second runner-up in the best 5200 game category in the first
     annual Videogaming Illustrated "Vista Awards."

Diagnostic Cartridge
     Used by factory authorized service personnel to diagnose 
     malfunctioning systems. Selections included tests for RAM, 
     ROM, Video, Sound, Joystick Ports, Joysticks, along with the 
     ability to examine memory locations. Several revisions exist.

Dig Dug
     The 1986 Atari Corp. release has a label variation. The "5200" 
     at the top of the cart is printed in an elongated font. The 
     "vegetable"? for rounds 16 & 17 is a Galaxian.

Dreadnaught Factor, The
     Designed by Tom Loughry. 5200 adaptation by Eric Nickell. 
     Defeating the entire fleet of Dreadnaughts on level 4 or higher 
     could net you a Dreadnaught Destroyer patch if you sent 
     Activision a picture of your TV screen (you didn’t have to 
     include $1 for this one).

Fail Safe
     This was one of the working names for Countermeasure. The game 
     is identical except for the name. 

Final Legacy
     Recently discovered and demonstrated for the first time at 
     World of Atari '98 in Las Vegas.  Nearly identical to the 
     Atari computer version.
     There were two versions of this game for the Atari 8-bit 
     computers. One had text for in-game selections while the other 
     used icons. This version uses text, probably since the 5200 
     wasn’t exactly an “international” success.  Seems complete.
     For more info on this game - including screenshots - check out 
     Atari Gaming Headquarters.

Football
     Designed and implemented by Jim Huether, who years later also 
     designed the Sega Genesis game "Joe Montana's Sportstalk 
     Football". One of the many games that is trak-ball compatible. 
     Originally just called "Football", Atari changed the name to 
     fit their RealSports line-up.

     Score 199 points or more without allowing the other team to
     score more than 3 during a practice game in regulation time.
     You must also score the last touchdown with no time left.
     Instead of seeing the usual "Game Over" message you will see
     "DESIGNED BY THE WARLORD" on your screen.

Football (for Video System X)
     Photos of this game, along with the Video System X (working
     title of the 5200) were shown at trade shows and in magazines
     before the 5200 was eventually released.  The cart had a
     completely different label from 5200 Football, and it is not
     known whether this game is any different from the 5200 version
     (or if it was just a cart shell mockup, for that matter).

Frisky Tom
     An unreleased game based on the coin-op by Nichibutsu, this 
     game seems complete and is very playable. It even has the girl 
     in the bath-tub. Frisky Tom pretty much popped out of nowhere. 
     It was never mentioned in any magazines or literature and 
     until it was found with several other protos, no-one even knew 
     it existed. Only a precious few are known to exist. 

Frogger
     Players have the option of using the keypad buttons to control
     the direction of Frogger's movement.  Press button #2 to hop
     Frogger forward, #8 to hop back, #4 to go left and #6 to go
     right.

Frogger II: Threeedeep!
     Three distinctly different screens take Frogger on another
     homeward-bound journey, but this time it's underwater, over
     water, and through the air.  As in Frogger, the player can
     choose to use the keypad buttons to control Frogger.

Galaxian
     The manual mentions that after wave 10, the Galaxian fleet 
     may surprise you with some special screen graphics.  The only 
     thing we've ever seen is sometimes when you destroy a Galaxian, 
     an Atari symbol will flash briefly in the explosion. 

Gorf
     Programmed by Roklan Corp.

Gremlins
     Designed and programmed by John Seghers. Animation by Courtney 
     Granner. Sound by Robert Vieira. This game is completely 
     different from the 2600 version.

Gyruss
     Licensed from Konami. The game music is Johann Sebastian 
     Bach's "Toccata and Fugue in D Minor".

H.E.R.O.
     Designed by John Van Ryzin. 5200 adaptation by The Softworks. 
     H.E.R.O. stands for Helicopter Emergency Rescue Operation. 
     Scoring over 70,000 points got you an "Order of the H.E.R.O." 
     patch by sending proof to Activision along with $1.

James Bond 007
     Contains 4 movie scenarios: Diamonds Are Forever, The Spy Who 
     Loved Me, Moonraker, and For Your Eyes Only.

Jr. Pac-Man
     The game appears complete, but it was not released commercially.

     An absolutely phenomenal conversion of the coin-op.  Smooth
     scrolling and crisp sounds make this the best of the three Pac's
     in the 5200 library.

Jungle River Cruise
     Designed for Atari's unreleased "Puffer" exercise bicycle, a
     prototype version of this game has recently been discovered.
     Formerly titled 'Riverboat' and 'River Rescue'.     

Kaboom!
     Designed by Larry Kaplan. 5200 adaptation by Paul Willson.
     The SuperSystem version is similar to the 2600 edition, but the
     former has an added feature of allowing two players to take
     turns playing the Mad Bomber (dropping the bombs), and catching
     the bombs with the buckets.  By Paul Wilson.

     By scoring 1800 or more points in 1 player mode and sending in a
     picture of the score, players were awarded the Bucket Brigade
     Patch from Activision.

Keystone Kapers
     Designed by Garry Kitchen. 5200 adaptation by Alex DeMeo.

Krull
     Announced but never released.  Only a prototype box of this game
     is known to exist.  Furthermore, this box shares the same color 
     scheme as the 2600 version of the same name, and even the "CX" 
     number on the box is identical to the regular 2600 box 
     (CX 2682).

Last Starfighter, The
     Programmed by Gary Stark. This title went through a name change 
     and became Star Raiders 2; only seeing release for the Atari 
     8-bit line of computers. Apparently, Atari purchased the rights 
     but decided a sequel to Star Raiders would be better embraced 
     by the masses.  Also, it is possible that this title began its 
     life as a game called "Orbiter". The game seems complete except 
     for the lack of shields.

Loco-motion
     Mattel had at least the Intellivision rights to this game, but
     a prototype box of this game from Atari exists.  No word on
     whether a prototype cart exists at all.

Looney Tunes Hotel
     Utilizing the Warner Bros. cartoon licenses, this game 
     featured Bugs Bunny, Elmer Fudd, Yosemite Sam, and Devil 
     (Tasmanian, we assume). The game seems to be in the early to 
     middle stages of development. You control Bugs as he tries to 
     get the carrots while avoiding the bombs, etc.

Meebzork
     An adventure game for the 5200 with 6 stages of fun. This proto 
     still has a few bugs that cause screen freezes and blackouts. 
     Also, the game requires some precise movements which is almost 
     impossible with the standard 5200 stick. Graphics aren't bad 
     and include a nice 3-D effect on the Phoenix stage. 

Megamania
     Designed by Steve Cartwright. 5200 adaptation by Glyn Anderson.  
     Activision would send you an official MegaManiacs emblem if you 
     sent them proof that you scored 45,000 points or more.

Meteorites
     Now here's an interesting tidbit.  The working title of this
     Asteroids clone during its development stage was 'Disasteroids'!
     However, when Atari learned of the name upon visiting Electra
     Concepts' booth at the 1983 Summer Consumer Electronics Show,
     they quickly threatened to sue unless Electra changed the game
     title.  Both Meteorites and the Masterplay Interface are 
     sometimes listed as being made by a company called Intellicon. 
     In actuality, Intellicon was nothing more than a mail-order 
     company that bought and sold off the remaining inventory from 
     Electra Concepts.

Micro-gammon SB
     Programmed by Steve Baker. A nice backgammon game for the 
     5200. This game uses the keypad and fire buttons only; no 
     joystick. The SB stands for Super Brain (not Steve Baker) and 
     is one of the IQ settings for the computer opponent The game 
     seems essentially complete. 

Millipede
     Complete.  Exceptional port of the coin-op hit.  Especially fun
     when played with the trak-ball.

Miner 2049er
     Programmed by Bill Hogue. Graphics and Audio Visual Displays 
     designed by Curtis Mikolyski and Bill Hogue with Jeff Konyu and 
     Kelly Bakst. Circuitry designed by Bill Hogue. Package Artwork 
     by Scott Ross.

     Start a zone.  Jump onto the first platform and position Bounty
     Bob so that no creatures will touch him (do NOT pause game).
     Hold the UPPER red fire button down while entering Big Five's
     phone number (2137826861) on the keypad.  You will know you did
     it right because it will immediately restart the zone again when
     you enter the last digit of the phone number.

     Congratulations, you now have a way to "warp" to any zone or
     station in the game!

     HOW TO USE IT

     Push the reset button on the joystick and select 1-0 on the
     keypad for the zone you want to play.
     (1=zone 1, 2=zone 2, ... 0=zone 10).
     Now, hold the upper red button down while pressing 1-0 on the
     keypad.  This will allow you to select which station to play.
     You will immediately warp to the selected station!  The warping
     ability will work at *ANY* time during the game!  This is
     extremely useful for getting "unlimited" lives. (HINT: If you
     die on a level and IMMEDIATELY warp Bounty Bob, the game will
     keep track of your score, but won't take away a life!)

     NOTES: Miner is great fun at the difficult levels.  Some levels
     are NOT clearable.  After lots of playing, the following levels
     have been found to be possible to clear.

     ZONE    STATION
     ----    -------
     1-8     ALL
     9       1-9
     10      1-4, 8, 9

     Zone 8/station 10 is the hardest, but IS possible.
     Zone 10/station 4 requires a lot of thinking/strategy to clear.
     Try it, it's fun!

     For some reason on Zone 10, Bounty Bob walks very fast and jumps
     a LOOONG way.  This makes certain levels difficult and others
     impossible.  However, on Zone 10/station 10, the creatures just
     move too fast to make it possible to clear.  It's a shame, we
     will always be left wondering what would happen if it had been
     cleared.

Miniature Golf (Prototype)
     Looks to be complete.  So-so graphics, with 18 holes and 
     varying layouts, what's there is quite impressive.

Mountain King
     Designed by E.F. Dryer.

     When first starting Mountain King, let it go through the
     "opening demonstration" where the MK guy jumps/dances to the
     music and eventually jumps to the top of the hill where the
     flame is.  Once the "show" ends, maneuver the guy to the very
     bottom where the spider's "cave" is.  Stand on top of where the
     spider comes out.  Make the MK guy (does he have a name?) stand
     on the far right of the cave so that he is mostly balancing in
     mid-air with only his left foot barely touching the top of the
     cave. (See diagram 1... hopefully it will look right when viewed
     on your computer.)

     (1)                          (2)
               0  <-- MK guy
              -|-
              / \
     -----------                     ______________  0
      spider   _                                  _ -|-
       cave     _                                  _/ \
               _                                  _
     __________________________      _____________________________


     Ok, once you have him in position, pull down briefly/slightly
     (like you were going to make him squat) on the joystick once or
     twice and the guy should walk PART WAY DOWN the side of the cave
     and "hang" there.  If he goes all the way to the floor, then try
     it again. (See diagram 2.)

     Now walk to the left.  He should fall through/into the cave.
     Keep going left... you might have to jump to the left to get him
     to fall THROUGH the bottom of the screen.  As you are falling,
     you should see a special message that tells who programmed the
     game!

     NOTES: When you do this, there is no way back out.  Actually, I
     think you can catch on fire and die. :)  This doesn't work right
     if you don't let the game do the demonstration/music sequence at
     the beginning.

Miniature Golf
     Programmed by Steve Baker.  Looks to be complete.  So-so 
     graphics, with 18 holes and varying layouts.  What's there is 
     quite impressive.

Ms. Pac-Man ("Puffer" Edition)
     Designed for Atari's unreleased "Puffer" exercise bicycle, this
     game was never planned for release.  It was only developed for
     internal testing purposes as an example of a type of game that 
     was not well-suited for the Puffer.

Pac-Man
     This version includes the arcade intermissions. The Galaxian 
     bonus item in the arcade version has been replaced with an Atari 
     logo. Pac-man later replaced Super Breakout as the pack-in game 
     for the 5200.

     On the Cherry screen, take off to the right and head straight up
     and into the right-hand tunnel.  As you go off-screen, you'll
     hear a chomp.  Pause the game and examine the dots to the left
     of the starting point.  You'll find a missing dot.

     On the fifth key round, the ghosts start flashing immediately
     after Pac eats a power pellet, and they don't stop.  Unless Pac
     eats them, they stay in a vulnerable state for the entire round.
     It doesn't happen in the sixth key round (after the
     intermission), but does for the seventh key and beyond.  You
     have to be pretty stupid to die accidentally from there on.

     Named first runner up in the best 5200 game category and best
     arcade adaptation (all systems) in the first annual Videogaming
     Illustrated "Vista" awards.

Pengo
     Programmed by Sean W. Hennessy.

Pete's Test Cartridge
     Recently discovered, this system utility essentially tests for 
     defects in key areas. Using a standard 5200 controller to select 
     various options, you can test for brightness (or dimness), color 
     balance, color contrast and joystick calibration, among other 
     things.  And no, we have no idea who Pete is.
     For more info on this demo - including screenshots - check out 
     Atari Gaming Headquarters.

Pitfall!
     Designed by David Crane. 5200 adaptation by Beck-Tech.  Scoring 
     over 20,000 points could get you an "Explorer's Club" patch by 
     sending proof to Activision.

Pitfall II: Lost Caverns
     Designed by David Crane. 5200 Adventurer's Edition by Mike 
     Lorenzen. What makes this version “The Adventurer's Edition”? 
     The fact that once you completed the game, you could play a 
     second, even more difficult mission, with a completely 
     different maze (Write us for a layout).  Scoring over 99,000 
     points could get you a "Cliff Hangers" patch by sending proof 
     to Activision along with $1.

Popeye
     This game came with a scratch-off "Spinach Can Game" card which 
     gave you a chance to win a full size Popeye Arcade game or a 
     Popeye T-shirt.

     Missing the Sea Hag found in level 3 of the coin-op.

Pole Position ("Puffer" Edition)
     Designed for Atari's unreleased "Puffer" exercise bicycle.  
     Unlike Jungle River Cruise and Tumbleweeds, however, a prototype
     version of this game has not (yet) been uncovered.

Pursuit of the Pink Panther
     Originally slated for an early 1984 release, the lack of
     adequate supplies of ROM chips was blamed by Probe 2000 as the
     reason for the cancellation of the game.  2600 and Colecovision
     editions were also announced but they too never saw the light of
     day.

Q*Bert
     Invisible Pyramid -- On the first screen, hop down four squares
     and onto the disc.  As soon as the disc turns yellow, press
     PAUSE and then the START key to start the game over. Keep
     pressing the HOP button the whole time you are doing this.  When
     the game starts again, jump down 2 squares to the right, then
     back one square.  Jump onto the middle square and then change
     the colors of the squares opposite the one on the right.  Now
     hop up to the top square and off to the left onto the invisible
     pyramid.

Quest for Quintana Roo
     "Help Yucatan Sam explore the dozens of terror-filled chambers
     that create the mystical temple of Mayan god Quintana Roo.  You
     must use your supplies as well as your cat-like reactions to
     avoid the sleeping snakes, overcome the mummy's curse, and
     eliminate the other adversaries while attempting to solve the
     mystery that will deliver this hidden treasure to you and
     Yucatan Sam.  Do you dare to get involved?"

     Passwords:
          Level 2 -- 1830       Level 3 -- 8817

RealSports Baseball
     Designed and programmed by James Andreasen and Keithen. One 
     of two Atari releases to feature voice synthesis (Berzerk being 
     the other.)  The 0 key toggles the voice on and off.

RealSports Basketball
     Programmed by Patrick Bass. This game was in the early stages 
     of development and needs some polishing. The game is playable, 
     however, the real beauty of this proto lies in the easter eggs. 
     As a side note, we've seen 2 versions of R.S. Basketball, one 
     dated 13 Oct. 83 and the other 31 Oct. 83. The easter eggs 
     listed below only work on the later version.

     Start the Demo and press the number 5 key for a secret message:
     "When Running Into the Tropical Entropy Nightly, By Yourself,
     Project And Try Reaching Into Circles Killed Because All Seems
     Strange."
     The first letter of each word in the sentence spells out....
     "Written by Patrick Bass."

     Also during the demo, the "*" key toggles the word RealSports
     on or off.

     The tones generated by the keypad are actual telephone dialing
     tones.  Try it!

RealSports Football
     See Football.

RealSports Soccer
     See Soccer

RealSports Tennis
     Designed by Sean W. Hennessy. One of the many games that is 
     trak-ball compatible.

Rescue on Fractalus
     Designed and programmed by David Fox, Loren Carpenter, Charlie 
     Kellner, and Peter Langston. Contributions and support by Gary 
     Winnick and David Levine.  One of only two Atari released games 
     that came in a white box (Ballblazer was the other) instead of 
     the standard issue grey and blue box. This game is also one of 
     the few Atari titles that has no name on the cartridge label.  

     Working titles were "Behind Jaggi Lines", "Rescue Mission" and 
     "Star Mission."

River Raid
     Designed by Carol Shaw.  Scoring 40,000 points or more entitled 
     you to a River Raiders patch if you sent a picture of your TV 
     screen to Activision.

Road Runner
     If you're thinking of the arcade game, forget it. This game 
     resembles a sliding piece puzzle.  We're not sure if the 
     object of the game is to help the coyote to catch the Road 
     Runner or to keep the two from colliding while eating all the 
     birdseed, etc. There are 2 versions of this prototype around. 
     One has sound (although minimal) and different colors on the 
     opening screen while the other has no sound at all. Still 
     some work to be done on this one.

Robotron: 2084
     Not as good as the 7800 version, but is actually more enjoyable
     because of the joystick connector that allows you dual-joystick
     action like in the coin-op.  Packaged with the joystick
     connector.

Skiing
     A box for this game was shown in a flyer for the "Video System 
     X."

Soccer
     Designed by John Seghers. One of the many games that is 
     trak-ball compatible. Originally just called "Soccer", Atari 
     changed the name to fit their RealSports line-up.

     On par with NASL Soccer for Intellivision.  Particularly
     enjoyable when played with the trak-ball controller.

Space Dungeon
     The only home console port of Taito's little-known gem of a
     coin-op.  Packaged with a joystick connector which enables 
     dual joystick control a-la Robotron: 2084.

Space Invaders
     One of the many games that is trak-ball compatible. The game 
     screen on the back of the box, and in the instruction manual 
     is not an actual screen shot. In trying to re-work this 
     classic, Atari dropped the ball. The saucers appear one right 
     after the other and their max value is 60 points. Your shields 
     don't reset after each wave. After every 7th wave, the mother 
     ship comes out and flies off with your cannon. The game then 
     resets the shields and the invaders start back at the top of 
     the screen. The 1986 release of this game is one of the few 
     Atari titles that has no name on the cartridge label. It's 
     harder to find than the standard label version.

Space Shuttle
     Designed by Steve Kitchen. 5200 adaptation by Bob Henderson. 
     Steve Kitchen apparently consulted with NASA to make this game 
     as accurate as possible. Like many other Activision titles, 
     this game was later released in a 2600 box w/ photocopied 
     instructions.   Dock your shuttle 5 times and land with at 
     least 4500 units of fuel and you were entitled to a “Space 
     Shuttle Pilot” patch.  Dock 6 times and land with at least 
     7500 units of fuel and you earned a “Space Shuttle Commander” 
     patch.  Just send the usual TV picture proof to Activision.

Spitfire
     This seems to be a Zaxxon style game, but with full 360 degree 
     movement and “Crystal Castles” style structures. Obviously in 
     the very early stages of development.

Sport Goofy
     In it's current form, this game consists of two separate 
     "events". One is a platform Sky Diver type game where you 
     guide Goofy to the top of a structure and then when he jumps 
     off, you guide him into a waiting raft below.  The other game 
     is a Q*bert type game where you try to pop the overhead 
     balloons as you hop between squares.

Stargate
     Programmed by Steve Baker. The sequel to Defender suffers 
     from screen flicker and poor control. Let's hope it was still 
     in the early stages as we would hate to think this was almost 
     ready for release.

Star Raiders
     Originally a smash hit on the Atari 400/800 computers, Star
     Raiders is enshrined in the Electronic Games Magazine Videogame
     Hall of Fame.

Super Breakout
     One of the few games that supports 4 players on the older 
     4-port models. Also one of the many games that is trak-ball 
     compatible. This game was initially packaged with the Atari 
     5200 console, but was later replaced by Pac-Man.

Superman III
     A box for this game exists, but an actual prototype game of 
     Superman III has not yet been recovered.  A prototype version 
     for the Atari home computers does exist, however.

Super Pac-Man
     Recently discovered!  Was demonstrated for the first time at 
     World of Atari '98 in Las Vegas.  An absolutely fantastic 
     translation -- nothing from the coin-op is missing in this one.
     For more info on this game - including screenshots - check out 
     Atari Gaming Headquarters.

Tank
     The original (tentative) name of Countermeasure before its
     release.  Who knows, perhaps a prototype of this version exists
     somewhere.

Tank Battle
     A box for this game was shown in a flyer for the "Video System 
     X."

Tempest
     It's been found!  Demonstrated for the first time at World of 
     Atari '98 in Las Vegas, the only prototype cartridge known to 
     exist is 90% complete, with only the Superzapper, several 
     enemies and collision detection missing.  For more info on 
     this game - including screenshots - check out 
     Atari Gaming Headquarters.

Ticker Tape Demo
     Recently discovered and shown for the first time at World of 
     Atari '98 in Las Vegas.  Basically just a generic 5200 title 
     screen, except that after seeing Rubio's copyright info, the 
     phrase "Again Rubio Scores!" replaces the top line and begins 
     to scroll and move side-to-side, banging on the left and right 
     edges. Each time the phrase hits the outer edge of the screen, 
     one of the letters on the outside disappears. This continues 
     to occur until the word "Rubio" is left.  This custom scrolling 
     demo was done internally for Dan Kramer and DK Enterprises.  
     Only one is know to exist.  For more info on this demo, check 
     out 
     Atari Gaming Headquarters.

Toy Bizarre
     Made it to the C64, but not 5200.

Track And Field
     This unreleased game appears complete in its prototype form.

Tumbleweeds
     Designed for Atari's unreleased "Puffer" exercise bicycle, a
     prototype version of this game has recently been discovered.

Vanguard
     This game would have been perfect for 2 joystick control a-la 
     Space Dungeon and Robotron. The 1986 release of this game is 
     one of the few Atari titles that has no name on the cartridge 
     label. It's harder to find than the standard label version.

Warp Wars
     Warp Wars was the working title for the game Zone Ranger.

Wizard of Wor
     Programmed by Roklan Corp.

Xari Arena
     Programmed by David Seghers. This game seems to be an updated 
     Breakout type of game. What are those flying things in the 
     middle of the screen? Haven’t figured out how to play it yet 
     but it looks good.

Xevious
     Programmed by Jim Huether. This very nice conversion of the 
     coin-op utilizes both fire buttons. No noticeable bugs or 
     glitches.

Yellow Submarine Demo
     Not really a game, but rather a graphics demo where you 
     control a submarine on the screen with your joystick.  Only a 
     precious few are known to exist.

Zenji
     Designed by Matthew Hubbard. 5200 adaptation by Action 
     Graphics.  No patch was offered for this game.

Zone Ranger
     Designed by Dan Thompson. No patch was offered for this game.  
     Warp Wars was its working title.

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